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		<title><![CDATA[Forums - Svi forumi]]></title>
		<link>https://forum.zana.biz.hr/</link>
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		<pubDate>Tue, 22 Sep 2026 23:35:48 +0000</pubDate>
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			<title><![CDATA[How I Finally Reached Act 3 in Hollow Knight: Silksong]]></title>
			<link>https://forum.zana.biz.hr/showthread.php?tid=8</link>
			<pubDate>Tue, 22 Sep 2026 22:47:29 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.zana.biz.hr/member.php?action=profile&uid=3">nordic921</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.zana.biz.hr/showthread.php?tid=8</guid>
			<description><![CDATA[I thought I was finished. I had beaten Grand Mother Silk, watched her power bind, and saw Pharloom wrapped in a nest of tangled threads. Beautiful, poetic, and apparently not the ending. In 2026, Hollow Knight: Silksong still hides a whole third act behind a quest that barely announces itself: Silk and Soul. I spent a week chasing rumors, backtracking, and killing bosses I thought I would never see again. Here is what actually worked for me.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c78016a27a67f61351ba37dP1jc907" loading="lazy"  alt="[Slika: 6ab1c78016a27a67f61351ba37dP1jc907]" class="mycode_img" /><br />
<br />
Prerequisites for the Quest<br />
<br />
The first thing I had to accept was that Silksong was not going to hand me Act 3. I needed to go to <span style="font-weight: bold;" class="mycode_b">Bone Bottom, Bellhart, and the Songclave</span> and complete every single quest available. Yes, every restoration quest too. Restoring each area unlocked new quests, and those had to be finished as well. The rewards were worth it, but the real prize was the trigger.<br />
<br />
I also completed the <span style="font-weight: bold;" class="mycode_b">world quests</span> around Pharloom. That meant The Pollip Quest in Shellwood, Broodfeast in the Putrified Ducts, The Great Taste of Pharloom, and a few others. The Courier Rasher quest line was a particular test of patience. ?<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7891bcf59c97b2c092a018Ci3U507" loading="lazy"  alt="[Slika: 6ab1c7891bcf59c97b2c092a018Ci3U507]" class="mycode_img" /><br />
<br />
Relocating the Fleas<br />
<br />
Next, I had to move the fleas to a more suitable location. For that, I needed the Putrified Ducts and the long stretch of flat land to the far east, where the lake sits. I strongly recommend arriving from <span style="font-weight: bold;" class="mycode_b">Bilewater</span> and killing <span style="font-weight: bold;" class="mycode_b">Groal the Great</span>. That route let me collect the <span style="font-weight: bold;" class="mycode_b">Seeker's Soul</span> in a little hut right after the boss, which saved me a later trip.<br />
<br />
Finding fleas is the tedious part. There are 30 in total, but only <span style="font-weight: bold;" class="mycode_b">20 need to be discovered</span> to move the caravan. Some fleas only appear in Act 3, so do not panic if you are short. If you are stuck, an NPC in the Putrified Ducts will sell you the missing flea locations.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a59733946873d274bd6eeb8iaJtckYk07" loading="lazy"  alt="[Slika: 6a59733946873d274bd6eeb8iaJtckYk07]" class="mycode_img" /><br />
<br />
Settle Down In Your Bellhome<br />
<br />
Once Bone Bottom, Bellhart, and Songclave were clear of quests, I returned to Bellhart and spoke to <span style="font-weight: bold;" class="mycode_b">Pavo</span>. He gave me the Key to my own Home. Before decorating, I went up to the Memorium area in the Citadel, grabbed the <span style="font-weight: bold;" class="mycode_b">Materium</span>, and freed the giant flea there. Installing the Materium in the bellhome felt like a proper milestone. And no, you do <span style="font-weight: bold;" class="mycode_b">not</span> need to buy any refurbishment items from the Bellhart shop.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c79c47327894a9e502d8weh9MB6107" loading="lazy"  alt="[Slika: 6ab1c79c47327894a9e502d8weh9MB6107]" class="mycode_img" /><br />
<br />
Cleaning Up<br />
<br />
These were the tasks I completed before the Silk and Soul quest appeared. I recommend doing them whether they are strictly required or not:<br />
<br />
Grab a <span style="font-weight: bold;" class="mycode_b">Simple Key</span> from Bone Bottom, Songclave, or the Sands of Karak. Use it on the <span style="font-weight: bold;" class="mycode_b">Green Prince's cage</span> in Sinner's Road.<br />
<br />
Find all <span style="font-weight: bold;" class="mycode_b">three cogheart pieces</span> around the Citadel. Restore the sentinel, then take him down in the High Halls area.<br />
<br />
Explore <span style="font-weight: bold;" class="mycode_b">Weavenest Atla</span> and speak to <span style="font-weight: bold;" class="mycode_b">Eva</span>.<br />
<br />
Explore as much of the map as possible, buy all maps from <span style="font-weight: bold;" class="mycode_b">Shakra</span>, and finish the <span style="font-weight: bold;" class="mycode_b">Trail's End</span> quest.<br />
<br />
After that, I spoke to the <span style="font-weight: bold;" class="mycode_b">Caretaker in Songclave</span>, and the Silk and Soul quest finally appeared.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7a41e74bdd29e7d3d4ayiBtT0dr07" loading="lazy"  alt="[Slika: 6ab1c7a41e74bdd29e7d3d4ayiBtT0dr07]" class="mycode_img" /><br />
<br />
Constructing the Trap<br />
<br />
The quest asks for <span style="font-weight: bold;" class="mycode_b">4 important items</span>. Order does not matter, and you may already have one. However, the Maiden and the Hermit will not give you their parts until the quest is active.<br />
<br />
Item<br />
Location<br />
Notes<br />
<br />
Seeker's Soul<br />
Putrified Ducts, via Bilewater<br />
Beat Groal the Great, then enter the hut<br />
<br />
Maiden's Soul<br />
Far right of Bone Bottom, above Moss Grotto<br />
Speak with her<br />
<br />
Hermit's Soul<br />
Bellway Station in Bellhart<br />
Hidden wall below platforms, right side<br />
<br />
Snare Setter<br />
Weavenest Atla<br />
Through Needolin door, hidden ceiling room<br />
<br />
The Seeker's Soul<br />
<br />
If you came up through Bilewater, you already have it. If not, Bilewater is a tricky area that demands your upgrades. I headed up via the Sinner's Road entrance or through the Exhaust Organ. Tall chambers, nasty jumps, and large vomiting bugs later, I reached <span style="font-weight: bold;" class="mycode_b">Groal the Great</span>.<br />
<br />
The fight is waves of enemies atop an infested lake. Groal spawns after the waves. I hit him from below and switched sides when he used his suction move. A fully upgraded needle plus Cogflies and Sharpdart made the difference. Afterward, the little house held the Seeker's Soul.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7ae4577a3f2aabd627cifDpxsKV07" loading="lazy"  alt="[Slika: 6ab1c7ae4577a3f2aabd627cifDpxsKV07]" class="mycode_img" /><br />
<br />
The Maiden's Soul<br />
<br />
The maiden is the one you might remember from the beginning. She is far to the right of Bone Bottom, just above the Moss Grotto. I spoke with her, and she offered her soul to help trap Grand Mother Silk.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7b8d4068b0e8aca1d07bWDUL9i407" loading="lazy"  alt="[Slika: 6ab1c7b8d4068b0e8aca1d07bWDUL9i407]" class="mycode_img" /><br />
<br />
The Hermit's Soul<br />
<br />
This one was simpler. I went to the Bellway Station in Bellhart. To the far right of the room, below the platforms, there is a <span style="font-weight: bold;" class="mycode_b">hidden entrance through the wall</span>. I delved down into the tunnels and found the Hermit in his pipe. He also offered his soul.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7c01d682cecc550012dACjzVVbW07" loading="lazy"  alt="[Slika: 6ab1c7c01d682cecc550012dACjzVVbW07]" class="mycode_img" /><br />
<br />
The Snare Setter<br />
<br />
The final piece is in Weavenest Atla. I went back to the Moss Grotto, through the Needolin door, and down the light platform. In the middle chamber, I jumped up the right wall and continued left into the top passageway. In the small room just before the spool fragment, I jumped up through the ceiling and found the room with the <span style="font-weight: bold;" class="mycode_b">Snare Setter</span>.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7c76e48841a8cf55e8audCJvvBd07" loading="lazy"  alt="[Slika: 6ab1c7c76e48841a8cf55e8audCJvvBd07]" class="mycode_img" /><br />
<br />
Laying The Trap<br />
<br />
With all four items, I returned to Songclave and spoke to the Quest Giver. He asked me to meet him in the Cradle, right before the Grand Mother Silk fight. Yes, that means fighting her again. Since I had already beaten her, it was not too bad, but if you struggle, take your time and use your best tools.<br />
<br />
Finally, I defeated her. Instead of binding her power, I played my <span style="font-weight: bold;" class="mycode_b">Needolin</span> to trigger the trap. A brand-new cutscene played, and Act 3 opened up. I will not spoil the rest. In 2026, this remains one of the best hidden turns in Silksong. Enjoy, and good luck. You are going to need it.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7ce2132b9798951d922k5ER7AbR07" loading="lazy"  alt="[Slika: 6ab1c7ce2132b9798951d922k5ER7AbR07]" class="mycode_img" /><br />
<br />
Silksong's best moments often come from the quiet thrill of discovery—stumbling into a hidden room, piecing together a questline, or realizing a boss has a second phase you weren't prepared for. That same satisfaction can extend beyond the screen when you find a great deal on a game you've been eyeing, especially in a year as packed as 2026.<br />
<br />
If you're looking to expand your library without stretching your wallet, it helps to have a reliable resource. I've found that checking <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">where to buy cheap games</a> on DealNest is a straightforward way to compare prices and catch discounts on titles like Silksong and other indies worth your time.]]></description>
			<content:encoded><![CDATA[I thought I was finished. I had beaten Grand Mother Silk, watched her power bind, and saw Pharloom wrapped in a nest of tangled threads. Beautiful, poetic, and apparently not the ending. In 2026, Hollow Knight: Silksong still hides a whole third act behind a quest that barely announces itself: Silk and Soul. I spent a week chasing rumors, backtracking, and killing bosses I thought I would never see again. Here is what actually worked for me.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c78016a27a67f61351ba37dP1jc907" loading="lazy"  alt="[Slika: 6ab1c78016a27a67f61351ba37dP1jc907]" class="mycode_img" /><br />
<br />
Prerequisites for the Quest<br />
<br />
The first thing I had to accept was that Silksong was not going to hand me Act 3. I needed to go to <span style="font-weight: bold;" class="mycode_b">Bone Bottom, Bellhart, and the Songclave</span> and complete every single quest available. Yes, every restoration quest too. Restoring each area unlocked new quests, and those had to be finished as well. The rewards were worth it, but the real prize was the trigger.<br />
<br />
I also completed the <span style="font-weight: bold;" class="mycode_b">world quests</span> around Pharloom. That meant The Pollip Quest in Shellwood, Broodfeast in the Putrified Ducts, The Great Taste of Pharloom, and a few others. The Courier Rasher quest line was a particular test of patience. ?<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7891bcf59c97b2c092a018Ci3U507" loading="lazy"  alt="[Slika: 6ab1c7891bcf59c97b2c092a018Ci3U507]" class="mycode_img" /><br />
<br />
Relocating the Fleas<br />
<br />
Next, I had to move the fleas to a more suitable location. For that, I needed the Putrified Ducts and the long stretch of flat land to the far east, where the lake sits. I strongly recommend arriving from <span style="font-weight: bold;" class="mycode_b">Bilewater</span> and killing <span style="font-weight: bold;" class="mycode_b">Groal the Great</span>. That route let me collect the <span style="font-weight: bold;" class="mycode_b">Seeker's Soul</span> in a little hut right after the boss, which saved me a later trip.<br />
<br />
Finding fleas is the tedious part. There are 30 in total, but only <span style="font-weight: bold;" class="mycode_b">20 need to be discovered</span> to move the caravan. Some fleas only appear in Act 3, so do not panic if you are short. If you are stuck, an NPC in the Putrified Ducts will sell you the missing flea locations.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a59733946873d274bd6eeb8iaJtckYk07" loading="lazy"  alt="[Slika: 6a59733946873d274bd6eeb8iaJtckYk07]" class="mycode_img" /><br />
<br />
Settle Down In Your Bellhome<br />
<br />
Once Bone Bottom, Bellhart, and Songclave were clear of quests, I returned to Bellhart and spoke to <span style="font-weight: bold;" class="mycode_b">Pavo</span>. He gave me the Key to my own Home. Before decorating, I went up to the Memorium area in the Citadel, grabbed the <span style="font-weight: bold;" class="mycode_b">Materium</span>, and freed the giant flea there. Installing the Materium in the bellhome felt like a proper milestone. And no, you do <span style="font-weight: bold;" class="mycode_b">not</span> need to buy any refurbishment items from the Bellhart shop.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c79c47327894a9e502d8weh9MB6107" loading="lazy"  alt="[Slika: 6ab1c79c47327894a9e502d8weh9MB6107]" class="mycode_img" /><br />
<br />
Cleaning Up<br />
<br />
These were the tasks I completed before the Silk and Soul quest appeared. I recommend doing them whether they are strictly required or not:<br />
<br />
Grab a <span style="font-weight: bold;" class="mycode_b">Simple Key</span> from Bone Bottom, Songclave, or the Sands of Karak. Use it on the <span style="font-weight: bold;" class="mycode_b">Green Prince's cage</span> in Sinner's Road.<br />
<br />
Find all <span style="font-weight: bold;" class="mycode_b">three cogheart pieces</span> around the Citadel. Restore the sentinel, then take him down in the High Halls area.<br />
<br />
Explore <span style="font-weight: bold;" class="mycode_b">Weavenest Atla</span> and speak to <span style="font-weight: bold;" class="mycode_b">Eva</span>.<br />
<br />
Explore as much of the map as possible, buy all maps from <span style="font-weight: bold;" class="mycode_b">Shakra</span>, and finish the <span style="font-weight: bold;" class="mycode_b">Trail's End</span> quest.<br />
<br />
After that, I spoke to the <span style="font-weight: bold;" class="mycode_b">Caretaker in Songclave</span>, and the Silk and Soul quest finally appeared.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7a41e74bdd29e7d3d4ayiBtT0dr07" loading="lazy"  alt="[Slika: 6ab1c7a41e74bdd29e7d3d4ayiBtT0dr07]" class="mycode_img" /><br />
<br />
Constructing the Trap<br />
<br />
The quest asks for <span style="font-weight: bold;" class="mycode_b">4 important items</span>. Order does not matter, and you may already have one. However, the Maiden and the Hermit will not give you their parts until the quest is active.<br />
<br />
Item<br />
Location<br />
Notes<br />
<br />
Seeker's Soul<br />
Putrified Ducts, via Bilewater<br />
Beat Groal the Great, then enter the hut<br />
<br />
Maiden's Soul<br />
Far right of Bone Bottom, above Moss Grotto<br />
Speak with her<br />
<br />
Hermit's Soul<br />
Bellway Station in Bellhart<br />
Hidden wall below platforms, right side<br />
<br />
Snare Setter<br />
Weavenest Atla<br />
Through Needolin door, hidden ceiling room<br />
<br />
The Seeker's Soul<br />
<br />
If you came up through Bilewater, you already have it. If not, Bilewater is a tricky area that demands your upgrades. I headed up via the Sinner's Road entrance or through the Exhaust Organ. Tall chambers, nasty jumps, and large vomiting bugs later, I reached <span style="font-weight: bold;" class="mycode_b">Groal the Great</span>.<br />
<br />
The fight is waves of enemies atop an infested lake. Groal spawns after the waves. I hit him from below and switched sides when he used his suction move. A fully upgraded needle plus Cogflies and Sharpdart made the difference. Afterward, the little house held the Seeker's Soul.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7ae4577a3f2aabd627cifDpxsKV07" loading="lazy"  alt="[Slika: 6ab1c7ae4577a3f2aabd627cifDpxsKV07]" class="mycode_img" /><br />
<br />
The Maiden's Soul<br />
<br />
The maiden is the one you might remember from the beginning. She is far to the right of Bone Bottom, just above the Moss Grotto. I spoke with her, and she offered her soul to help trap Grand Mother Silk.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7b8d4068b0e8aca1d07bWDUL9i407" loading="lazy"  alt="[Slika: 6ab1c7b8d4068b0e8aca1d07bWDUL9i407]" class="mycode_img" /><br />
<br />
The Hermit's Soul<br />
<br />
This one was simpler. I went to the Bellway Station in Bellhart. To the far right of the room, below the platforms, there is a <span style="font-weight: bold;" class="mycode_b">hidden entrance through the wall</span>. I delved down into the tunnels and found the Hermit in his pipe. He also offered his soul.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7c01d682cecc550012dACjzVVbW07" loading="lazy"  alt="[Slika: 6ab1c7c01d682cecc550012dACjzVVbW07]" class="mycode_img" /><br />
<br />
The Snare Setter<br />
<br />
The final piece is in Weavenest Atla. I went back to the Moss Grotto, through the Needolin door, and down the light platform. In the middle chamber, I jumped up the right wall and continued left into the top passageway. In the small room just before the spool fragment, I jumped up through the ceiling and found the room with the <span style="font-weight: bold;" class="mycode_b">Snare Setter</span>.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7c76e48841a8cf55e8audCJvvBd07" loading="lazy"  alt="[Slika: 6ab1c7c76e48841a8cf55e8audCJvvBd07]" class="mycode_img" /><br />
<br />
Laying The Trap<br />
<br />
With all four items, I returned to Songclave and spoke to the Quest Giver. He asked me to meet him in the Cradle, right before the Grand Mother Silk fight. Yes, that means fighting her again. Since I had already beaten her, it was not too bad, but if you struggle, take your time and use your best tools.<br />
<br />
Finally, I defeated her. Instead of binding her power, I played my <span style="font-weight: bold;" class="mycode_b">Needolin</span> to trigger the trap. A brand-new cutscene played, and Act 3 opened up. I will not spoil the rest. In 2026, this remains one of the best hidden turns in Silksong. Enjoy, and good luck. You are going to need it.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7ce2132b9798951d922k5ER7AbR07" loading="lazy"  alt="[Slika: 6ab1c7ce2132b9798951d922k5ER7AbR07]" class="mycode_img" /><br />
<br />
Silksong's best moments often come from the quiet thrill of discovery—stumbling into a hidden room, piecing together a questline, or realizing a boss has a second phase you weren't prepared for. That same satisfaction can extend beyond the screen when you find a great deal on a game you've been eyeing, especially in a year as packed as 2026.<br />
<br />
If you're looking to expand your library without stretching your wallet, it helps to have a reliable resource. I've found that checking <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">where to buy cheap games</a> on DealNest is a straightforward way to compare prices and catch discounts on titles like Silksong and other indies worth your time.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Silksong: How I Opened That Ornate Clamp (And Why You Can Chill)]]></title>
			<link>https://forum.zana.biz.hr/showthread.php?tid=7</link>
			<pubDate>Tue, 22 Sep 2026 21:53:05 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.zana.biz.hr/member.php?action=profile&uid=3">nordic921</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.zana.biz.hr/showthread.php?tid=7</guid>
			<description><![CDATA[Hello, fellow bug with a needle and a questionable sense of direction. I am here to tell you about the time I found an old diving bell in Deep Docks, read the words 'Its door is shut tight by an ornate clamp,' and proceeded to lose my mind for a solid hour. If you are searching for how to open the ornate clamp in Silksong, congratulations: you are not alone, and the answer is way less dramatic than the creepy bell suggests. In 2026, with the game fully out and Act 3 no longer a rumor whispered in taverns, I can confirm the truth. The ornate clamp does not open because you hit it harder, shoot it, or stare at it with Hornet's intimidating mask. It opens only when you have the Diving Bell Key, and that key is tied to the secret Act 3. So if you are still poking around Deep Docks in the early acts, put the clamp on your 'later' list and go explore something else. The bell is not a boss room. It is a transit stop.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf247dbbc3c8b5f9c86d5ehNcPCaxo07" loading="lazy"  alt="[Slika: 6aaf247dbbc3c8b5f9c86d5ehNcPCaxo07]" class="mycode_img" /><br />
<br />
Wait, What Is This Weird Clamp? ?<br />
<br />
You find the old diving bell in the deeper part of the Deep Docks. When Hornet inspects it, the game tells you: 'An old diving bell. Its door is shut tight by an ornate clamp.' That is it. No prompt, no lever, no nearby switch, no cryptic mural. Just a sealed bell and a clamp that looks important enough to make you think you missed a whole dungeon.<br />
<br />
I know the feeling. I circled the room. I checked the ceiling. I hit the clamp with my needle like it owed me geo. Nothing. The reason is simple: the ornate clamp in Silksong is not a local puzzle. It is a progression lock. The only thing that opens it is the Diving Bell Key, and the only place to get that key is the secret Act 3. If you are not in Act 3 yet, the bell is a fancy metal door with trust issues.<br />
<br />
The Diving Bell Key Is an Act 3 Thing ?<br />
<br />
Here is the short version: the Diving Bell Key is obtainable only in the secret Act 3. Opening the bell is part of the natural progression of that secret chapter, so you will eventually reach this moment if you choose to experience Act 3. You do not need to solve a riddle. You do not need to find a hidden wall in Deep Docks. You do not need to sacrifice a Grub to a lamp. You just need to get to the right chapter.<br />
<br />
And what is inside? Brace yourself. It is a bench and a speaker. That is it. No boss. No item. No secret boss holding a secret item. The old diving bell is used as a method to travel to the Act 3 area. It is basically public transportation with extra steps and a creepy door. So if you are in Act 1 or Act 2 and the clamp is mocking you, you can safely ignore it. Hornet will not miss out on much, and you will go there anyway if you obtain the quest to do so.<br />
<br />
Ballow: The Deep Docks Employee of the Year ?<br />
<br />
So how do you actually get the key? The Diving Bell Key is given by Ballow, the non-hostile Deep Docks worker who is working right next to the Forge Daughter. The Forge Daughter is a vendor in Deep Docks, and she is the one who points you toward him. After you speak to the Forge Daughter about how to descend below the Deep Docks, she will inform Hornet that she is not the one to ask. Instead, you should be asking Ballow. Go right to the worker and speak to him. He will say that he will wait for Hornet by the bell.<br />
<br />
I love Ballow. He has the energy of a guy who has been on break for three years but still clocks in. He does not fight you. He does not judge your build. He just waits by an ancient diving bell and presumably drinks terrible coffee. Once you have done your part, venture to the old diving bell. If you have been there before, you can use the shortcut. If you have never been there, prepare for a long detour. Then climb up the small room on the right to find Ballow. He will operate the descent of the old diving bell. Once ready, Hornet can open the ornate clamp to enter the bell. Inside, sit on the bench, and speak to Ballow to begin the dive.<br />
<br />
Should You Bother? A Very Serious Table ?<br />
<br />
Question<br />
Answer<br />
<br />
What opens the ornate clamp?<br />
The Diving Bell Key<br />
<br />
Where is the key?<br />
Secret Act 3<br />
<br />
Can I get it early?<br />
No, unless you enjoy disappointment<br />
<br />
Who gives it?<br />
Ballow, next to the Forge Daughter<br />
<br />
What is inside the bell?<br />
A bench and a speaker<br />
<br />
Is there a boss?<br />
No<br />
<br />
Is there an item?<br />
No<br />
<br />
Is it missable?<br />
Not if you play Act 3<br />
<br />
Can I ignore it?<br />
Yes, safely<br />
<br />
Did I ignore it?<br />
No, and I regret the hour I spent<br />
<br />
My Step-by-Step Clamp Opening Routine ?<br />
<br />
Reach the deeper part of Deep Docks.<br />
<br />
Find the Forge Daughter, the vendor.<br />
<br />
Ask her about descending below the Deep Docks.<br />
<br />
Learn that she is not the one to ask. Rude, but fair.<br />
<br />
Go right and speak to Ballow, the non-hostile worker.<br />
<br />
Hear him say he will wait by the bell.<br />
<br />
Travel to the old diving bell. Use the shortcut if you have it. Take the long detour if you do not.<br />
<br />
Climb up the small room on the right to find Ballow.<br />
<br />
Let Ballow operate the descent of the old diving bell.<br />
<br />
Once ready, open the ornate clamp as Hornet.<br />
<br />
Enter the bell.<br />
<br />
Sit on the bench. Speak to Ballow. Begin the dive.<br />
<br />
That is the whole secret. No boss fight. No complex platforming gauntlet. No lore dump that requires a PhD in bug theology. Just a key, a worker, a clamp, and a bench.<br />
<br />
The Final Bell ?<br />
<br />
If you are reading this in 2026 and wondering whether some patch changed the old diving bell, the answer is no. The ornate clamp still wants the Diving Bell Key. The key still belongs to secret Act 3. Ballow still waits by the bell. The inside still gives you a bench and a speaker instead of a treasure chest. And I still feel silly for treating a transit stop like a locked vault.<br />
<br />
So do not be like me. If you find the old diving bell before Act 3, give the ornate clamp a little wave and walk away. It is not a puzzle. It is a future appointment. When Act 3 comes, Ballow will be there, the clamp will open, and you will ride the bell like the stylish, slightly confused Hornet you are. ?<br />
<br />
After all that bell-ringing and clamp-waving, you might be in the mood to expand your gaming horizons—or at least to make sure you're not overpaying for them. Whether you're waiting for a sale on Silksong or hunting for your next metroidvania fix, keeping an eye on prices is a habit worth forming.<br />
<br />
That's where a site like DealNest comes in. It gathers deals and discounts from various storefronts, so you can <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">check game prices</a> without opening a dozen tabs. Think of it as a bench for your wallet—a place to rest before you decide whether to take the plunge. No ornate clamp required.]]></description>
			<content:encoded><![CDATA[Hello, fellow bug with a needle and a questionable sense of direction. I am here to tell you about the time I found an old diving bell in Deep Docks, read the words 'Its door is shut tight by an ornate clamp,' and proceeded to lose my mind for a solid hour. If you are searching for how to open the ornate clamp in Silksong, congratulations: you are not alone, and the answer is way less dramatic than the creepy bell suggests. In 2026, with the game fully out and Act 3 no longer a rumor whispered in taverns, I can confirm the truth. The ornate clamp does not open because you hit it harder, shoot it, or stare at it with Hornet's intimidating mask. It opens only when you have the Diving Bell Key, and that key is tied to the secret Act 3. So if you are still poking around Deep Docks in the early acts, put the clamp on your 'later' list and go explore something else. The bell is not a boss room. It is a transit stop.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf247dbbc3c8b5f9c86d5ehNcPCaxo07" loading="lazy"  alt="[Slika: 6aaf247dbbc3c8b5f9c86d5ehNcPCaxo07]" class="mycode_img" /><br />
<br />
Wait, What Is This Weird Clamp? ?<br />
<br />
You find the old diving bell in the deeper part of the Deep Docks. When Hornet inspects it, the game tells you: 'An old diving bell. Its door is shut tight by an ornate clamp.' That is it. No prompt, no lever, no nearby switch, no cryptic mural. Just a sealed bell and a clamp that looks important enough to make you think you missed a whole dungeon.<br />
<br />
I know the feeling. I circled the room. I checked the ceiling. I hit the clamp with my needle like it owed me geo. Nothing. The reason is simple: the ornate clamp in Silksong is not a local puzzle. It is a progression lock. The only thing that opens it is the Diving Bell Key, and the only place to get that key is the secret Act 3. If you are not in Act 3 yet, the bell is a fancy metal door with trust issues.<br />
<br />
The Diving Bell Key Is an Act 3 Thing ?<br />
<br />
Here is the short version: the Diving Bell Key is obtainable only in the secret Act 3. Opening the bell is part of the natural progression of that secret chapter, so you will eventually reach this moment if you choose to experience Act 3. You do not need to solve a riddle. You do not need to find a hidden wall in Deep Docks. You do not need to sacrifice a Grub to a lamp. You just need to get to the right chapter.<br />
<br />
And what is inside? Brace yourself. It is a bench and a speaker. That is it. No boss. No item. No secret boss holding a secret item. The old diving bell is used as a method to travel to the Act 3 area. It is basically public transportation with extra steps and a creepy door. So if you are in Act 1 or Act 2 and the clamp is mocking you, you can safely ignore it. Hornet will not miss out on much, and you will go there anyway if you obtain the quest to do so.<br />
<br />
Ballow: The Deep Docks Employee of the Year ?<br />
<br />
So how do you actually get the key? The Diving Bell Key is given by Ballow, the non-hostile Deep Docks worker who is working right next to the Forge Daughter. The Forge Daughter is a vendor in Deep Docks, and she is the one who points you toward him. After you speak to the Forge Daughter about how to descend below the Deep Docks, she will inform Hornet that she is not the one to ask. Instead, you should be asking Ballow. Go right to the worker and speak to him. He will say that he will wait for Hornet by the bell.<br />
<br />
I love Ballow. He has the energy of a guy who has been on break for three years but still clocks in. He does not fight you. He does not judge your build. He just waits by an ancient diving bell and presumably drinks terrible coffee. Once you have done your part, venture to the old diving bell. If you have been there before, you can use the shortcut. If you have never been there, prepare for a long detour. Then climb up the small room on the right to find Ballow. He will operate the descent of the old diving bell. Once ready, Hornet can open the ornate clamp to enter the bell. Inside, sit on the bench, and speak to Ballow to begin the dive.<br />
<br />
Should You Bother? A Very Serious Table ?<br />
<br />
Question<br />
Answer<br />
<br />
What opens the ornate clamp?<br />
The Diving Bell Key<br />
<br />
Where is the key?<br />
Secret Act 3<br />
<br />
Can I get it early?<br />
No, unless you enjoy disappointment<br />
<br />
Who gives it?<br />
Ballow, next to the Forge Daughter<br />
<br />
What is inside the bell?<br />
A bench and a speaker<br />
<br />
Is there a boss?<br />
No<br />
<br />
Is there an item?<br />
No<br />
<br />
Is it missable?<br />
Not if you play Act 3<br />
<br />
Can I ignore it?<br />
Yes, safely<br />
<br />
Did I ignore it?<br />
No, and I regret the hour I spent<br />
<br />
My Step-by-Step Clamp Opening Routine ?<br />
<br />
Reach the deeper part of Deep Docks.<br />
<br />
Find the Forge Daughter, the vendor.<br />
<br />
Ask her about descending below the Deep Docks.<br />
<br />
Learn that she is not the one to ask. Rude, but fair.<br />
<br />
Go right and speak to Ballow, the non-hostile worker.<br />
<br />
Hear him say he will wait by the bell.<br />
<br />
Travel to the old diving bell. Use the shortcut if you have it. Take the long detour if you do not.<br />
<br />
Climb up the small room on the right to find Ballow.<br />
<br />
Let Ballow operate the descent of the old diving bell.<br />
<br />
Once ready, open the ornate clamp as Hornet.<br />
<br />
Enter the bell.<br />
<br />
Sit on the bench. Speak to Ballow. Begin the dive.<br />
<br />
That is the whole secret. No boss fight. No complex platforming gauntlet. No lore dump that requires a PhD in bug theology. Just a key, a worker, a clamp, and a bench.<br />
<br />
The Final Bell ?<br />
<br />
If you are reading this in 2026 and wondering whether some patch changed the old diving bell, the answer is no. The ornate clamp still wants the Diving Bell Key. The key still belongs to secret Act 3. Ballow still waits by the bell. The inside still gives you a bench and a speaker instead of a treasure chest. And I still feel silly for treating a transit stop like a locked vault.<br />
<br />
So do not be like me. If you find the old diving bell before Act 3, give the ornate clamp a little wave and walk away. It is not a puzzle. It is a future appointment. When Act 3 comes, Ballow will be there, the clamp will open, and you will ride the bell like the stylish, slightly confused Hornet you are. ?<br />
<br />
After all that bell-ringing and clamp-waving, you might be in the mood to expand your gaming horizons—or at least to make sure you're not overpaying for them. Whether you're waiting for a sale on Silksong or hunting for your next metroidvania fix, keeping an eye on prices is a habit worth forming.<br />
<br />
That's where a site like DealNest comes in. It gathers deals and discounts from various storefronts, so you can <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">check game prices</a> without opening a dozen tabs. Think of it as a bench for your wallet—a place to rest before you decide whether to take the plunge. No ornate clamp required.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Epic Quest for Silk Soar: Unlocking the Super Jump in Silksong]]></title>
			<link>https://forum.zana.biz.hr/showthread.php?tid=6</link>
			<pubDate>Tue, 22 Sep 2026 20:23:56 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.zana.biz.hr/member.php?action=profile&uid=3">nordic921</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.zana.biz.hr/showthread.php?tid=6</guid>
			<description><![CDATA[I still remember the first time I stared up at a seemingly unreachable ledge in Hollow Knight: Silksong. The Abyss loomed above me, its dark tendrils mocking my feeble jumps. I had no idea that the key to breaking free lay in an Ancestral Art called Silk Soar—the Super Jump that would change everything. After hours of exploration, countless deaths, and a few choice words at my screen, I finally claimed it. Let me walk you through exactly how I unlocked Silk Soar in Silksong, so you don't have to suffer as much as I did.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab075f6f0145ec2f9f83112YpXxYKSU07" loading="lazy"  alt="[Slika: 6ab075f6f0145ec2f9f83112YpXxYKSU07]" class="mycode_img" /><br />
<br />
The Long Road to Act 3<br />
<br />
Before you even think about getting Silk Soar, you need to unlock Act 3 and reach the Abyss. And let me tell you, that's no small feat. The game doesn't just hand you the keys. You have to earn it.<br />
<br />
Here's what I had to do:<br />
<br />
Complete quests in Bone Bottom, Bellhart, and the Songclave Wishwall. These aren't just busywork; they weave into the story and open the path forward.<br />
<br />
Collect at least 25 Fleas. Yes, 25! Those little critters are scattered everywhere, and you'll need to bring them to the Flea Caravan.<br />
<br />
Get the Flea Caravan to move three times until it reaches the Putrified Ducts. That's right—three times. Each move unlocks new areas and eventually the Abyss.<br />
<br />
I spent a good chunk of my playthrough hunting fleas. It felt like a game of hide-and-seek with a bunch of hyperactive insects. But trust me, it's worth it.<br />
<br />
Descending into the Abyss<br />
<br />
Once Act 3 is active, head to the Abyss. This place is no joke—it's dark, filled with void monsters, and the platforming is brutal. But the Silk Soar is impossible to miss because you literally need it to escape. If you find yourself stuck down there (like I did for an embarrassing amount of time), here's the route:<br />
<br />
From the southern bench, head right into the void monster-infested area. Jump, glide, hook, and sprint your way to the right. Keep going until you hit a wall that you can climb up. Hook onto that wall, then go left a little to find some ground and gain height. Keep pushing upward until the right wall blocks you. Then cross to the left and hang onto the left wall. Now, hook onto the black bubbles—they'll boost you up. Aim right, and soon you'll see a door that requires the Needolin song. Use the Needolin to open the gate, then continue descending until you finally reach the Silk Soar skill.<br />
<br />
I can't tell you how many times I fell into the void. The Abyss is like that one friend who keeps pranking you—relentless but ultimately teaching you something. ?<br />
<br />
How to Use Silk Soar (Super Jump)<br />
<br />
Once you grab Silk Soar, you'll wonder how you ever lived without it. Here's the control scheme:<br />
<br />
Platform<br />
Input<br />
<br />
PC<br />
Hold Down Arrow + S<br />
<br />
Xbox<br />
Hold LT<br />
<br />
PlayStation<br />
Hold L2<br />
<br />
The skill needs a short charge time, so you can't just spam it while enemies are chasing you. You have to find a safe moment, hold the buttons, and then release. Hornet will soar far up, reaching heights and distances that were previously impossible. It's an absolute game-changer for exploration.<br />
<br />
The first time I used it, I felt like I'd been given wings. The charge-up adds a bit of tension, but when you release and Hornet launches skyward, it's pure satisfaction.<br />
<br />
Escaping the Cave and Beyond<br />
<br />
After you obtain Silk Soar, the game immediately forces you to use it to escape the cave. It's a brilliant design choice—you get to experience your new power in a high-stakes situation. I barely made it out, but the rush was incredible.<br />
<br />
Since unlocking Silk Soar, I've been able to access hidden areas, reach new benches, and even find some secret bosses. It's not just a mobility upgrade; it's a key that unlocks the rest of the map. As of 2026, this skill remains one of the most essential abilities in Silksong. If you're struggling to get it, take a deep breath, follow the steps, and don't give up. The Abyss may be dark, but Silk Soar is your light.<br />
<br />
Happy soaring! ?️✨<br />
<br />
While you're still riding the high of Silk Soar, it's tempting to dive straight into another metroidvania—or finally pick up a title you've had your eye on. If you're planning your next purchase, DealNest is worth a look: it's a handy <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price tracker</a> that collects discounts from different storefronts so you don't have to hop between tabs.<br />
<br />
I've started using it to keep an eye on sales for games I'm curious about, and it's been a quiet little time-saver. Whether you're waiting for a price drop or just want to know when a deal pops up, DealNest keeps things simple—so you can spend less time hunting prices and more time actually playing. ?]]></description>
			<content:encoded><![CDATA[I still remember the first time I stared up at a seemingly unreachable ledge in Hollow Knight: Silksong. The Abyss loomed above me, its dark tendrils mocking my feeble jumps. I had no idea that the key to breaking free lay in an Ancestral Art called Silk Soar—the Super Jump that would change everything. After hours of exploration, countless deaths, and a few choice words at my screen, I finally claimed it. Let me walk you through exactly how I unlocked Silk Soar in Silksong, so you don't have to suffer as much as I did.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab075f6f0145ec2f9f83112YpXxYKSU07" loading="lazy"  alt="[Slika: 6ab075f6f0145ec2f9f83112YpXxYKSU07]" class="mycode_img" /><br />
<br />
The Long Road to Act 3<br />
<br />
Before you even think about getting Silk Soar, you need to unlock Act 3 and reach the Abyss. And let me tell you, that's no small feat. The game doesn't just hand you the keys. You have to earn it.<br />
<br />
Here's what I had to do:<br />
<br />
Complete quests in Bone Bottom, Bellhart, and the Songclave Wishwall. These aren't just busywork; they weave into the story and open the path forward.<br />
<br />
Collect at least 25 Fleas. Yes, 25! Those little critters are scattered everywhere, and you'll need to bring them to the Flea Caravan.<br />
<br />
Get the Flea Caravan to move three times until it reaches the Putrified Ducts. That's right—three times. Each move unlocks new areas and eventually the Abyss.<br />
<br />
I spent a good chunk of my playthrough hunting fleas. It felt like a game of hide-and-seek with a bunch of hyperactive insects. But trust me, it's worth it.<br />
<br />
Descending into the Abyss<br />
<br />
Once Act 3 is active, head to the Abyss. This place is no joke—it's dark, filled with void monsters, and the platforming is brutal. But the Silk Soar is impossible to miss because you literally need it to escape. If you find yourself stuck down there (like I did for an embarrassing amount of time), here's the route:<br />
<br />
From the southern bench, head right into the void monster-infested area. Jump, glide, hook, and sprint your way to the right. Keep going until you hit a wall that you can climb up. Hook onto that wall, then go left a little to find some ground and gain height. Keep pushing upward until the right wall blocks you. Then cross to the left and hang onto the left wall. Now, hook onto the black bubbles—they'll boost you up. Aim right, and soon you'll see a door that requires the Needolin song. Use the Needolin to open the gate, then continue descending until you finally reach the Silk Soar skill.<br />
<br />
I can't tell you how many times I fell into the void. The Abyss is like that one friend who keeps pranking you—relentless but ultimately teaching you something. ?<br />
<br />
How to Use Silk Soar (Super Jump)<br />
<br />
Once you grab Silk Soar, you'll wonder how you ever lived without it. Here's the control scheme:<br />
<br />
Platform<br />
Input<br />
<br />
PC<br />
Hold Down Arrow + S<br />
<br />
Xbox<br />
Hold LT<br />
<br />
PlayStation<br />
Hold L2<br />
<br />
The skill needs a short charge time, so you can't just spam it while enemies are chasing you. You have to find a safe moment, hold the buttons, and then release. Hornet will soar far up, reaching heights and distances that were previously impossible. It's an absolute game-changer for exploration.<br />
<br />
The first time I used it, I felt like I'd been given wings. The charge-up adds a bit of tension, but when you release and Hornet launches skyward, it's pure satisfaction.<br />
<br />
Escaping the Cave and Beyond<br />
<br />
After you obtain Silk Soar, the game immediately forces you to use it to escape the cave. It's a brilliant design choice—you get to experience your new power in a high-stakes situation. I barely made it out, but the rush was incredible.<br />
<br />
Since unlocking Silk Soar, I've been able to access hidden areas, reach new benches, and even find some secret bosses. It's not just a mobility upgrade; it's a key that unlocks the rest of the map. As of 2026, this skill remains one of the most essential abilities in Silksong. If you're struggling to get it, take a deep breath, follow the steps, and don't give up. The Abyss may be dark, but Silk Soar is your light.<br />
<br />
Happy soaring! ?️✨<br />
<br />
While you're still riding the high of Silk Soar, it's tempting to dive straight into another metroidvania—or finally pick up a title you've had your eye on. If you're planning your next purchase, DealNest is worth a look: it's a handy <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price tracker</a> that collects discounts from different storefronts so you don't have to hop between tabs.<br />
<br />
I've started using it to keep an eye on sales for games I'm curious about, and it's been a quiet little time-saver. Whether you're waiting for a price drop or just want to know when a deal pops up, DealNest keeps things simple—so you can spend less time hunting prices and more time actually playing. ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hollow Knight's Review Shift After Silksong: A Storm in a Teacup?]]></title>
			<link>https://forum.zana.biz.hr/showthread.php?tid=5</link>
			<pubDate>Tue, 22 Sep 2026 19:33:58 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.zana.biz.hr/member.php?action=profile&uid=3">nordic921</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.zana.biz.hr/showthread.php?tid=5</guid>
			<description><![CDATA[In the quiet aftermath of 2025, as 2026 rolls on, Hollow Knight remains one of indie gaming's crown jewels. Eight years after its release, the game has earned nearly 440,000 positive Steam reviews and fewer than 14,000 negative ones. That ratio is the stuff of legend. But when Hollow Knight: Silksong finally arrived, it brought a flood of new players into Hallownest, and with them came a small but noticeable shift in how the original game is being reviewed. For the first time in its history, Hollow Knight's recent Steam reviews slipped from Overwhelmingly Positive to Very Positive. It is not a crisis, but it is a fascinating wrinkle in the story of a modern classic. ?<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2478157083e9f92ff0c0gYs6K0iA07" loading="lazy"  alt="[Slika: 6aaf2478157083e9f92ff0c0gYs6K0iA07]" class="mycode_img" /><br />
<br />
The Numbers Behind the Shift<br />
<br />
According to SteamDB, in the first ten days of September 2025, Hollow Knight received 660 negative reviews. That may not sound like much for a game with hundreds of thousands of reviews, but it was the highest monthly negative total in the game's history, and September was only one-third over. The previous record was set in August 2025 with 378 negative reviews. Before that, January 2025 held the record with 340 negative reviews. To put it plainly, the game was not suddenly review-bombed into oblivion. It was simply being played by more people than ever before. ?<br />
<br />
Period<br />
Negative reviews<br />
Notes<br />
<br />
First 10 days of September 2025<br />
660<br />
Highest monthly total ever, with two-thirds of the month remaining<br />
<br />
August 2025<br />
378<br />
Previous monthly record<br />
<br />
January 2025<br />
340<br />
Record before August 2025<br />
<br />
Lifetime before September 2025<br />
Fewer than 14,000<br />
Against almost 440,000 positive reviews<br />
<br />
Why More Players Meant More Mixed Feedback<br />
<br />
The surge in reviews was not just negative. Hollow Knight actually received more positive reviews than in any other month. But the ratio changed. More players than ever before were trying the game, partly because Silksong had finally launched, and partly because the sequel sent curious newcomers back to the original. Between August 23 and September 2, the game broke its own concurrent player count record almost every day. On September 7, it hit a peak of 95,655 concurrent players. That is a lot of nails being swung. ⚔️<br />
<br />
When a game reaches a new audience, some of that audience will bounce off. Hollow Knight is brilliant, but it is also challenging, cryptic, and occasionally unforgiving. Not everyone wants to wander through Deepnest without a map. Some negative reviews likely came from players who expected a more conventional sequel-style experience, or who found the original's pace slower than Silksong's more aggressive combat. It is a classic case of a rising tide lifting all boats, including the ones carrying complaints. ?️<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/694f922a61f9c9101e9e3c482WOO0z6q07" loading="lazy"  alt="[Slika: 694f922a61f9c9101e9e3c482WOO0z6q07]" class="mycode_img" /><br />
<br />
Silksong's Own Review Storm<br />
<br />
It is worth putting Hollow Knight's review shift into perspective. Silksong, despite still holding a Very Positive rating on Steam, has received more than double the negative reviews that Hollow Knight has received in its entire lifetime. That is a wild statistic. Part of that is due to a poor Chinese translation, which Team Cherry has said it will rectify. Part of it is due to the game's perceived higher difficulty, something the developers plan to address in an upcoming patch. In other words, Hollow Knight's 660 negative reviews in ten days look like a gentle breeze next to the hurricane that greeted its sequel. The original game is still an all-timer, and its overall score remains Overwhelmingly Positive. The recent review change is a footnote, not a fall from grace. ?️<br />
<br />
What This Means for Hollow Knight in 2026<br />
<br />
As 2026 unfolds, the dust has settled. Hollow Knight is still beloved. Silksong is still being patched and debated. The review ratio shift says less about Hollow Knight's quality and more about the strange alchemy of a sequel's release. A new game can send players running back to the old one, and not all of them will leave a five-star review. Some will complain about the map. Some will complain about the difficulty. Some will complain about the lack of a sequel for eight years, even though the sequel now exists. That is the internet for you. ?<br />
<br />
But there is no need to sound the alarms. Hollow Knight has survived worse: the wait for Silksong. If anything, the renewed attention proves that Team Cherry created lightning in a bottle twice. The first game's review score is still the envy of the indie world. The second game is still finding its footing. And players are still talking about both. In the grand scheme, a few hundred extra negative reviews are a storm in a teacup. The Knight's journey through Hallownest remains one of gaming's great modern epics, and no temporary dip in recent review sentiment is going to change that. ?<br />
<br />
If all this talk of revisiting Hallownest has you itching to replay the original—or finally give Silksong a try despite the review storm—you might as well keep an eye on your wallet while you do it. Between Team Cherry's patches, DLC speculation, and the sheer number of indie metroidvanias that have flooded Steam in the wake of Hollow Knight's success, there has never been a better time to be a patient, bargain-hunting bug enthusiast. A good <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">steam deal finder</a> can save you the hassle of refreshing store pages and waiting for seasonal sales to roll around.<br />
<br />
That is exactly the gap DealNest aims to fill. Rather than scrolling through hundreds of discounted listings or guessing when a price drop might hit, you can let the site track the games you actually care about and surface the moments when they become genuinely affordable. Whether you are hunting for a cheap copy of Hollow Knight to gift a friend or waiting for Silksong's first meaningful discount, it is worth having a tool like DealNest in your corner.]]></description>
			<content:encoded><![CDATA[In the quiet aftermath of 2025, as 2026 rolls on, Hollow Knight remains one of indie gaming's crown jewels. Eight years after its release, the game has earned nearly 440,000 positive Steam reviews and fewer than 14,000 negative ones. That ratio is the stuff of legend. But when Hollow Knight: Silksong finally arrived, it brought a flood of new players into Hallownest, and with them came a small but noticeable shift in how the original game is being reviewed. For the first time in its history, Hollow Knight's recent Steam reviews slipped from Overwhelmingly Positive to Very Positive. It is not a crisis, but it is a fascinating wrinkle in the story of a modern classic. ?<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2478157083e9f92ff0c0gYs6K0iA07" loading="lazy"  alt="[Slika: 6aaf2478157083e9f92ff0c0gYs6K0iA07]" class="mycode_img" /><br />
<br />
The Numbers Behind the Shift<br />
<br />
According to SteamDB, in the first ten days of September 2025, Hollow Knight received 660 negative reviews. That may not sound like much for a game with hundreds of thousands of reviews, but it was the highest monthly negative total in the game's history, and September was only one-third over. The previous record was set in August 2025 with 378 negative reviews. Before that, January 2025 held the record with 340 negative reviews. To put it plainly, the game was not suddenly review-bombed into oblivion. It was simply being played by more people than ever before. ?<br />
<br />
Period<br />
Negative reviews<br />
Notes<br />
<br />
First 10 days of September 2025<br />
660<br />
Highest monthly total ever, with two-thirds of the month remaining<br />
<br />
August 2025<br />
378<br />
Previous monthly record<br />
<br />
January 2025<br />
340<br />
Record before August 2025<br />
<br />
Lifetime before September 2025<br />
Fewer than 14,000<br />
Against almost 440,000 positive reviews<br />
<br />
Why More Players Meant More Mixed Feedback<br />
<br />
The surge in reviews was not just negative. Hollow Knight actually received more positive reviews than in any other month. But the ratio changed. More players than ever before were trying the game, partly because Silksong had finally launched, and partly because the sequel sent curious newcomers back to the original. Between August 23 and September 2, the game broke its own concurrent player count record almost every day. On September 7, it hit a peak of 95,655 concurrent players. That is a lot of nails being swung. ⚔️<br />
<br />
When a game reaches a new audience, some of that audience will bounce off. Hollow Knight is brilliant, but it is also challenging, cryptic, and occasionally unforgiving. Not everyone wants to wander through Deepnest without a map. Some negative reviews likely came from players who expected a more conventional sequel-style experience, or who found the original's pace slower than Silksong's more aggressive combat. It is a classic case of a rising tide lifting all boats, including the ones carrying complaints. ?️<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/694f922a61f9c9101e9e3c482WOO0z6q07" loading="lazy"  alt="[Slika: 694f922a61f9c9101e9e3c482WOO0z6q07]" class="mycode_img" /><br />
<br />
Silksong's Own Review Storm<br />
<br />
It is worth putting Hollow Knight's review shift into perspective. Silksong, despite still holding a Very Positive rating on Steam, has received more than double the negative reviews that Hollow Knight has received in its entire lifetime. That is a wild statistic. Part of that is due to a poor Chinese translation, which Team Cherry has said it will rectify. Part of it is due to the game's perceived higher difficulty, something the developers plan to address in an upcoming patch. In other words, Hollow Knight's 660 negative reviews in ten days look like a gentle breeze next to the hurricane that greeted its sequel. The original game is still an all-timer, and its overall score remains Overwhelmingly Positive. The recent review change is a footnote, not a fall from grace. ?️<br />
<br />
What This Means for Hollow Knight in 2026<br />
<br />
As 2026 unfolds, the dust has settled. Hollow Knight is still beloved. Silksong is still being patched and debated. The review ratio shift says less about Hollow Knight's quality and more about the strange alchemy of a sequel's release. A new game can send players running back to the old one, and not all of them will leave a five-star review. Some will complain about the map. Some will complain about the difficulty. Some will complain about the lack of a sequel for eight years, even though the sequel now exists. That is the internet for you. ?<br />
<br />
But there is no need to sound the alarms. Hollow Knight has survived worse: the wait for Silksong. If anything, the renewed attention proves that Team Cherry created lightning in a bottle twice. The first game's review score is still the envy of the indie world. The second game is still finding its footing. And players are still talking about both. In the grand scheme, a few hundred extra negative reviews are a storm in a teacup. The Knight's journey through Hallownest remains one of gaming's great modern epics, and no temporary dip in recent review sentiment is going to change that. ?<br />
<br />
If all this talk of revisiting Hallownest has you itching to replay the original—or finally give Silksong a try despite the review storm—you might as well keep an eye on your wallet while you do it. Between Team Cherry's patches, DLC speculation, and the sheer number of indie metroidvanias that have flooded Steam in the wake of Hollow Knight's success, there has never been a better time to be a patient, bargain-hunting bug enthusiast. A good <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">steam deal finder</a> can save you the hassle of refreshing store pages and waiting for seasonal sales to roll around.<br />
<br />
That is exactly the gap DealNest aims to fill. Rather than scrolling through hundreds of discounted listings or guessing when a price drop might hit, you can let the site track the games you actually care about and surface the moments when they become genuinely affordable. Whether you are hunting for a cheap copy of Hollow Knight to gift a friend or waiting for Silksong's first meaningful discount, it is worth having a tool like DealNest in your corner.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Conquering High Halls: A Pilgrim's Guide to Silksong's Deadliest Gauntlet]]></title>
			<link>https://forum.zana.biz.hr/showthread.php?tid=4</link>
			<pubDate>Tue, 22 Sep 2026 16:52:24 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.zana.biz.hr/member.php?action=profile&uid=3">nordic921</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.zana.biz.hr/showthread.php?tid=4</guid>
			<description><![CDATA[The pilgrim had heard the stories long before she ever laid eyes on the golden rings of High Halls. Every hall in Pharloom carries a song, the old travelers said, and the High Halls carry the cruelest one of all — a melody stitched together from spinning rings, spike-filled shafts, and an eleven-wave slaughter that has broken more wanderers than any crowned boss ever managed. In a kingdom of twenty-eight biomes, this one, hidden above the Choral Chambers, remains the place where ambition goes to die.<br />
<br />
But she was stubborn, and stubbornness, in Pharloom, is a kind of currency.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf247b76a6c9d8660d38efXUfSEikj07" loading="lazy"  alt="[Slika: 6aaf247b76a6c9d8660d38efXUfSEikj07]" class="mycode_img" /><br />
<br />
The Long Road to the Golden Rings<br />
<br />
Before the pilgrim could even think about stepping inside, she needed the Clawline — a tool she could only claim in the Underworks, the grim industrial sprawl that opens up after Trobbio falls. That alone took her longer than she cared to admit. Once the hook was finally hers, the path revealed itself at the top left of the Choral Chambers. Those who have not yet unlocked the route can find it by passing through the Cogwork Dancers' arena and pressing left until a lonely bench appears at the very edge of the map.<br />
<br />
To the right of that bench hangs a ring. She leapt, hooked, and rose. More rings followed, some of them willing to carry her upward like patient elevators. The entrance to High Halls waited on the right — and it was only the beginning.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2486c7aa4725b3350facYr1yZTNt07" loading="lazy"  alt="[Slika: 6aaf2486c7aa4725b3350facYr1yZTNt07]" class="mycode_img" /><br />
<br />
Dancing With Rotating Rings<br />
<br />
Her first steps inside were deceptively simple: jump, Clawline to the platform on the right, repeat, and cut down whatever stood in the way. Then came the rotating mechanisms, their rings orbiting like the teeth of some colossal clock. The trick, she learned after two painful falls, was patience — waiting for a ring to swing to the bottom before jumping and hooking it, riding it to the apex, then leaping to the rings on either side and using Cling Grip to haul herself higher.<br />
<br />
A Minister died at her needle there. She climbed the left wall to the top-right exit and pressed on into a room that mirrored the first, except that two more Ministers spawned the instant her feet touched the next platform. She learned to dread that sound — the soft chime that means something new has noticed you.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aa0a42d97b25f6daaa30919xM1CT8tI07" loading="lazy"  alt="[Slika: 6aa0a42d97b25f6daaa30919xM1CT8tI07]" class="mycode_img" /><br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24980fd58de1cecb31aegXOeGpEI07" loading="lazy"  alt="[Slika: 6aaf24980fd58de1cecb31aegXOeGpEI07]" class="mycode_img" /><br />
<br />
The Spike Shaft and the Bench Below<br />
<br />
Past the Ministers, the architecture opened into a great hall where the floor had been replaced by spikes. She dropped toward them, glided into the left corner, then Clawlined to a ring on the right and simply waited. A second passed. A lever groaned somewhere in the dark, and the spikes beneath her sank. From there it became a rhythm: hook across the gap, cut down a Minister mid-flight, and finally drop through the exit below.<br />
<br />
Relief arrived in the shape of a bench, a map, and a Ventrica humming to her right. She sat, breathed, and understood that the worst was still ahead. To the left waited a massive fight, and beyond it, the Conductor's Melody.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24a10e0bc8339a435d83T8f1o0CQ07" loading="lazy"  alt="[Slika: 6aaf24a10e0bc8339a435d83T8f1o0CQ07]" class="mycode_img" /><br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24aaa061838e81339f6ft5s4oiZ307" loading="lazy"  alt="[Slika: 6aaf24aaa061838e81339f6ft5s4oiZ307]" class="mycode_img" /><br />
<br />
Eleven Waves, No Boss, No Mercy<br />
<br />
What awaited her was not a boss. That was the joke, the one every veteran tells with a tired smile. Instead, the room demanded eleven consecutive waves of enemies, and losing at any point meant starting over from the bench on the right.<br />
<br />
Wave<br />
Enemies<br />
<br />
1<br />
One Chorister, one Reed, and one Envoy<br />
<br />
2<br />
Two Choristers<br />
<br />
3<br />
One Reed, one Choir Bellbearer, and one Clawmaiden<br />
<br />
4<br />
Two Ministers and one Clawmaiden<br />
<br />
5<br />
Two Maestros<br />
<br />
6<br />
One Choir Clapper (miniboss)<br />
<br />
7<br />
Two Reeds and one Choir Bellbearer<br />
<br />
8<br />
Two Choir Bellbearers, one Chorister, and one Clawmaiden<br />
<br />
9<br />
Two Ministers and one Choir Bellbearer<br />
<br />
10<br />
One Maestro and one Reed<br />
<br />
11<br />
Two Choir Clappers<br />
<br />
Ten waves she could manage, bleeding and cursing but managing. The eleventh was something else entirely — two Choir Clappers, enormous, attacking without pause, leaping without warning. Fighting them fairly is close to impossible.<br />
<br />
So she cheated, a little. First she bought the Ascendant's Grip, a yellow tool sold by the merchant in Songclave once that merchant has been unlocked. With it, the top-left and top-right corners of the arena become a genuine blind spot, a place where no Clapper's swing can reach. Then, the moment wave ten ended and debris began raining from the ceiling, she scattered every Tack across the floor on one side and released her Cogflies. From the safety of the corner, she watched the traps gnaw one miniboss down to nothing — and the survivor was, at last, a fair fight.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24ada635d29aae070d03ZQuYMcAM07" loading="lazy"  alt="[Slika: 6aaf24ada635d29aae070d03ZQuYMcAM07]" class="mycode_img" /><br />
<br />
Secrets Hidden in the Shadows<br />
<br />
The pilgrim did not leave empty-handed, either. High Halls rewards those willing to look sideways instead of forward, and its hidden corners hold some of the finest loot in the region.<br />
<br />
#<br />
Reward<br />
How To Get It<br />
<br />
1<br />
Psalm Cylinder<br />
While descending the spike area near the end, break the wall on your left, travel through the water, jump up and right, then defeat a large creature<br />
<br />
2<br />
Hidden Rosaries<br />
Before dropping into the spike area, use the rings above you to climb and claim them at the top<br />
<br />
3<br />
Frayed Rosary String<br />
After the spike area, take the left exit instead of descending; later, push a cart into the falling water, double jump up through a hidden door, push another cart, and climb to a silk wall<br />
<br />
4<br />
Simple Key Room<br />
Just before the gauntlet fight, after a few platforms, find Rosaries, a Pale Rosary Necklace, and the Rosary Cannon tool<br />
<br />
5<br />
Cogfly Tool<br />
In the spike room, take the left exit beside a Minister, jump across, and craft it at a table using Craftmetal<br />
<br />
6<br />
Spool Fragment<br />
Requires the double jump; before the second room's exit, leap to the top left and climb far upward<br />
<br />
By the time she finally walked away, the Conductor's Melody resting in her inventory and her nerves thoroughly shredded, the pilgrim understood something the rumors had never quite captured. High Halls is not difficult because it is unfair. It is difficult because it demands everything at once — movement, patience, preparation, and the humility to use a dirty trick when the honest one will not work. ?<br />
<br />
Come prepared. Come stubborn. And do not forget the Tacks.<br />
<br />
That same instinct — scouting the map before committing, hoarding resources, refusing to pay full price for something you can outsmart — tends to follow players out of the arena and into their libraries. Anyone who enjoys a game that punishes sloppy preparation usually ends up with a long wishlist and a short budget, which makes the hunt for a bargain almost a second hobby. Waiting for the right moment to buy, the way you'd wait for the right moment to spend a Tack, is its own kind of discipline.<br />
<br />
If that sounds familiar, DealNest is built for exactly that mindset. It gathers <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">best game deals</a> in one place, so instead of refreshing a dozen store pages between attempts, you can see what's actually worth grabbing and get back to the fight. Come prepared, come stubborn — and come with a little money left over for the next challenge.]]></description>
			<content:encoded><![CDATA[The pilgrim had heard the stories long before she ever laid eyes on the golden rings of High Halls. Every hall in Pharloom carries a song, the old travelers said, and the High Halls carry the cruelest one of all — a melody stitched together from spinning rings, spike-filled shafts, and an eleven-wave slaughter that has broken more wanderers than any crowned boss ever managed. In a kingdom of twenty-eight biomes, this one, hidden above the Choral Chambers, remains the place where ambition goes to die.<br />
<br />
But she was stubborn, and stubbornness, in Pharloom, is a kind of currency.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf247b76a6c9d8660d38efXUfSEikj07" loading="lazy"  alt="[Slika: 6aaf247b76a6c9d8660d38efXUfSEikj07]" class="mycode_img" /><br />
<br />
The Long Road to the Golden Rings<br />
<br />
Before the pilgrim could even think about stepping inside, she needed the Clawline — a tool she could only claim in the Underworks, the grim industrial sprawl that opens up after Trobbio falls. That alone took her longer than she cared to admit. Once the hook was finally hers, the path revealed itself at the top left of the Choral Chambers. Those who have not yet unlocked the route can find it by passing through the Cogwork Dancers' arena and pressing left until a lonely bench appears at the very edge of the map.<br />
<br />
To the right of that bench hangs a ring. She leapt, hooked, and rose. More rings followed, some of them willing to carry her upward like patient elevators. The entrance to High Halls waited on the right — and it was only the beginning.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2486c7aa4725b3350facYr1yZTNt07" loading="lazy"  alt="[Slika: 6aaf2486c7aa4725b3350facYr1yZTNt07]" class="mycode_img" /><br />
<br />
Dancing With Rotating Rings<br />
<br />
Her first steps inside were deceptively simple: jump, Clawline to the platform on the right, repeat, and cut down whatever stood in the way. Then came the rotating mechanisms, their rings orbiting like the teeth of some colossal clock. The trick, she learned after two painful falls, was patience — waiting for a ring to swing to the bottom before jumping and hooking it, riding it to the apex, then leaping to the rings on either side and using Cling Grip to haul herself higher.<br />
<br />
A Minister died at her needle there. She climbed the left wall to the top-right exit and pressed on into a room that mirrored the first, except that two more Ministers spawned the instant her feet touched the next platform. She learned to dread that sound — the soft chime that means something new has noticed you.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aa0a42d97b25f6daaa30919xM1CT8tI07" loading="lazy"  alt="[Slika: 6aa0a42d97b25f6daaa30919xM1CT8tI07]" class="mycode_img" /><br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24980fd58de1cecb31aegXOeGpEI07" loading="lazy"  alt="[Slika: 6aaf24980fd58de1cecb31aegXOeGpEI07]" class="mycode_img" /><br />
<br />
The Spike Shaft and the Bench Below<br />
<br />
Past the Ministers, the architecture opened into a great hall where the floor had been replaced by spikes. She dropped toward them, glided into the left corner, then Clawlined to a ring on the right and simply waited. A second passed. A lever groaned somewhere in the dark, and the spikes beneath her sank. From there it became a rhythm: hook across the gap, cut down a Minister mid-flight, and finally drop through the exit below.<br />
<br />
Relief arrived in the shape of a bench, a map, and a Ventrica humming to her right. She sat, breathed, and understood that the worst was still ahead. To the left waited a massive fight, and beyond it, the Conductor's Melody.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24a10e0bc8339a435d83T8f1o0CQ07" loading="lazy"  alt="[Slika: 6aaf24a10e0bc8339a435d83T8f1o0CQ07]" class="mycode_img" /><br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24aaa061838e81339f6ft5s4oiZ307" loading="lazy"  alt="[Slika: 6aaf24aaa061838e81339f6ft5s4oiZ307]" class="mycode_img" /><br />
<br />
Eleven Waves, No Boss, No Mercy<br />
<br />
What awaited her was not a boss. That was the joke, the one every veteran tells with a tired smile. Instead, the room demanded eleven consecutive waves of enemies, and losing at any point meant starting over from the bench on the right.<br />
<br />
Wave<br />
Enemies<br />
<br />
1<br />
One Chorister, one Reed, and one Envoy<br />
<br />
2<br />
Two Choristers<br />
<br />
3<br />
One Reed, one Choir Bellbearer, and one Clawmaiden<br />
<br />
4<br />
Two Ministers and one Clawmaiden<br />
<br />
5<br />
Two Maestros<br />
<br />
6<br />
One Choir Clapper (miniboss)<br />
<br />
7<br />
Two Reeds and one Choir Bellbearer<br />
<br />
8<br />
Two Choir Bellbearers, one Chorister, and one Clawmaiden<br />
<br />
9<br />
Two Ministers and one Choir Bellbearer<br />
<br />
10<br />
One Maestro and one Reed<br />
<br />
11<br />
Two Choir Clappers<br />
<br />
Ten waves she could manage, bleeding and cursing but managing. The eleventh was something else entirely — two Choir Clappers, enormous, attacking without pause, leaping without warning. Fighting them fairly is close to impossible.<br />
<br />
So she cheated, a little. First she bought the Ascendant's Grip, a yellow tool sold by the merchant in Songclave once that merchant has been unlocked. With it, the top-left and top-right corners of the arena become a genuine blind spot, a place where no Clapper's swing can reach. Then, the moment wave ten ended and debris began raining from the ceiling, she scattered every Tack across the floor on one side and released her Cogflies. From the safety of the corner, she watched the traps gnaw one miniboss down to nothing — and the survivor was, at last, a fair fight.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24ada635d29aae070d03ZQuYMcAM07" loading="lazy"  alt="[Slika: 6aaf24ada635d29aae070d03ZQuYMcAM07]" class="mycode_img" /><br />
<br />
Secrets Hidden in the Shadows<br />
<br />
The pilgrim did not leave empty-handed, either. High Halls rewards those willing to look sideways instead of forward, and its hidden corners hold some of the finest loot in the region.<br />
<br />
#<br />
Reward<br />
How To Get It<br />
<br />
1<br />
Psalm Cylinder<br />
While descending the spike area near the end, break the wall on your left, travel through the water, jump up and right, then defeat a large creature<br />
<br />
2<br />
Hidden Rosaries<br />
Before dropping into the spike area, use the rings above you to climb and claim them at the top<br />
<br />
3<br />
Frayed Rosary String<br />
After the spike area, take the left exit instead of descending; later, push a cart into the falling water, double jump up through a hidden door, push another cart, and climb to a silk wall<br />
<br />
4<br />
Simple Key Room<br />
Just before the gauntlet fight, after a few platforms, find Rosaries, a Pale Rosary Necklace, and the Rosary Cannon tool<br />
<br />
5<br />
Cogfly Tool<br />
In the spike room, take the left exit beside a Minister, jump across, and craft it at a table using Craftmetal<br />
<br />
6<br />
Spool Fragment<br />
Requires the double jump; before the second room's exit, leap to the top left and climb far upward<br />
<br />
By the time she finally walked away, the Conductor's Melody resting in her inventory and her nerves thoroughly shredded, the pilgrim understood something the rumors had never quite captured. High Halls is not difficult because it is unfair. It is difficult because it demands everything at once — movement, patience, preparation, and the humility to use a dirty trick when the honest one will not work. ?<br />
<br />
Come prepared. Come stubborn. And do not forget the Tacks.<br />
<br />
That same instinct — scouting the map before committing, hoarding resources, refusing to pay full price for something you can outsmart — tends to follow players out of the arena and into their libraries. Anyone who enjoys a game that punishes sloppy preparation usually ends up with a long wishlist and a short budget, which makes the hunt for a bargain almost a second hobby. Waiting for the right moment to buy, the way you'd wait for the right moment to spend a Tack, is its own kind of discipline.<br />
<br />
If that sounds familiar, DealNest is built for exactly that mindset. It gathers <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">best game deals</a> in one place, so instead of refreshing a dozen store pages between attempts, you can see what's actually worth grabbing and get back to the fight. Come prepared, come stubborn — and come with a little money left over for the next challenge.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lifting the Silken Curse: My Journey Through Bellhart in Silksong]]></title>
			<link>https://forum.zana.biz.hr/showthread.php?tid=3</link>
			<pubDate>Tue, 22 Sep 2026 10:48:07 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.zana.biz.hr/member.php?action=profile&uid=3">nordic921</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.zana.biz.hr/showthread.php?tid=3</guid>
			<description><![CDATA[As a seasoned Hollow Knight veteran, I dove into Hollow Knight: Silksong expecting a challenge. But nothing prepared me for the eerie sight of Bellhart, where every resident and pilgrim bug was strung up by silken threads. ?️ My attacks did nothing to free them, and my quest log updated with a clear directive: free the citizens from the Silken Curse. This is the story of how I found the culprit, defeated a terrifying boss, and restored the town to its former glory.<br />
<br />
Prerequisites for the Curse Quest<br />
<br />
Before you can even think about breaking the curse, you need to meet a few requirements. Trust me, I learned this the hard way after wandering around aimlessly. ?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Travel to Greymoor</span>: You can get there via the traveling Flea Caravan after completing their lost fleas quest, or by traversing from the bottom pathway.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Speak to the Bell Hermit</span>: In the bell beast pathway, break the right wall and head downward to find the hermit, who gives you crucial information.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Have the Shellwood Map</span>: At least partially filled out. This helps with navigation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Unlock Cling Grab</span>: You'll find this ability in Shellwood. It's essential for scaling walls later.<br />
<br />
Oh, and here's a fun easter egg: if you rest on the bench in Bellhart and exit the game, when you return, Hornet will be strung up too! But don't worry, you can attack to break free. ?<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24763676259108a33024bmLIIewO07" loading="lazy"  alt="[Slika: 6aaf24763676259108a33024bmLIIewO07]" class="mycode_img" /><br />
<br />
How to Traverse Above Bellhart<br />
<br />
Once you're ready, you need to find a path from Shellwood back into Bellhart and then destroy your way into the ceiling tunnels above the town. This is where the Cling Grab ability shines. You'll be scaling walls, avoiding bell bugs, and breaking through bell barriers.<br />
<br />
I started at the map location nearest the bench on the upper left pathway. From there, I parkoured from left to right onto the next path where the lake begins. Make sure you take the top path – the second path won't get you into Bellhart from above. After passing the lake, I maneuvered upwards using Cling Grab onto a platform with bells at its entrance. Enter and start breaking down the bell barriers to clear a long tunnel until you reach a new map piece in the upper levels of Bellhart.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24813e5dc87538e234e6mje0ZlSk07" loading="lazy"  alt="[Slika: 6aaf24813e5dc87538e234e6mje0ZlSk07]" class="mycode_img" /><br />
<br />
As I moved through the tunnels, I killed any bell bug enemies along the way. The path down contains large flying bell bugs. You can hit them from the platform, or do what I did: wait for them to fly up, then lay traps to catch them on the way down. This made descending much easier.<br />
<br />
Then I traversed downward through another shaft. This time there were two. Instead of traps, I waited until the two enemies met each other before jumping down and swiftly running into the nearest left path. Continuing left, I came to an opening in the ground and jumped in. I healed up, then dropped into a new room covered in clumps of threads. That's when I triggered a dialogue cutscene with the Weaver behind the Silkspun curse: <span style="font-weight: bold;" class="mycode_b">Widow</span>. After she finished talking, I was plunged into a boss fight.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24839e9799f1a1857a08GYkj79k307" loading="lazy"  alt="[Slika: 6aaf24839e9799f1a1857a08GYkj79k307]" class="mycode_img" /><br />
<br />
Boss Fight: Widow<br />
<br />
Preparations<br />
<br />
Before the fight, I made sure to equip the right tools. Here's what I recommend:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ability: Silkspear</span> – This slices through Widow's silk traps easier. Use it sparingly to save silk for healing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Crest: Reaper Crest</span> – Restores silk quickly, allowing more Silkspear uses. Combined with <span style="font-weight: bold;" class="mycode_b">Druid's Eye</span>, you get a minor stack of silk replenishment.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tools</span>:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fractured Mask</span>: Shields against critical damage but shatters on impact.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Druid's Eye</span>: Replenishes silk upon getting attacked.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sting Shard</span>: Lethal trap of tightly bound blades that pierces enemies.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flea Brew</span>: Temporarily increases movement and attack speed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pollip Pouch</span>: Applies poison to equipped tools.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf249473ffa4101d6955dfHJvmV7Ml07" loading="lazy"  alt="[Slika: 6aaf249473ffa4101d6955dfHJvmV7Ml07]" class="mycode_img" /><br />
<br />
Phase 1<br />
<br />
Widow shrieked to begin the fight, and immediately her hand glowed as she lunged at Hornet. This is a grab attack – I jumped over her and glided or swift-stepped out of reach. I followed the boss and whacked her with a downward pogo strike before she disappeared temporarily to the side of the wall. She reappeared crouch-walking and dispensing threads across the screen. I moved to the wall and avoided the threads as they yanked up bells from below.<br />
<br />
Bells erupted from the ground, pushing Hornet up and dealing two masks of damage if hit. I simply jumped when I saw the ground moving and glided in the air until it returned to normal. Widow pulled on threads to fire bells from the ceiling at Hornet. This was my chance to attack, as she wouldn't move from her spot for a few minutes before repeating her earlier attacks. Once she was staggered, I unleashed as many heavy attacks with my needle as possible until Phase 2 began.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf249ca89236baa33c1936ESkiMI9s07" loading="lazy"  alt="[Slika: 6aaf249ca89236baa33c1936ESkiMI9s07]" class="mycode_img" /><br />
<br />
Phase 2<br />
<br />
In Phase 2, Widow sent a barrage of bells and debris down on Hornet. I kept to the left, or if I was confident, went straight to Widow and attacked, preparing to jump over her. During this phase, Widow dispensed thick threads across the arena. I used Silkspear to slash through multiple at once, saving time and damaging Widow in the process. Most of her attack patterns remained the same, but patience was key when waiting for an opening – the bells caused more health loss than intended if I wasn't careful.<br />
<br />
I needed to stagger Widow twice more before Hornet grabbed onto her from above. Once the prompt to bind appeared, I quickly pressed down to end the fight. I obtained a piece of silk weaver lore and the new silk ability, the <span style="font-weight: bold;" class="mycode_b">Needolin</span>.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf249f671dfb10d20cea0e2RWKzGMg07" loading="lazy"  alt="[Slika: 6aaf249f671dfb10d20cea0e2RWKzGMg07]" class="mycode_img" /><br />
<br />
Silken Curse Lifted<br />
<br />
With the curse lifted, I continued back downwards and re-entered Bellhart to meet the bugs I rescued, along with some returning characters. The town felt alive again! ?<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24a315f6b2ce9506a209fmVX0kgi07" loading="lazy"  alt="[Slika: 6aaf24a315f6b2ce9506a209fmVX0kgi07]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shakra's Return</span>: Shakra asked if Hornet was responsible for lifting the curse, then commented on my accomplishments. Her shop inventory is now ready for map-making essentials.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pavo</span>: The official welcomer of Bellhart has a wish on the board for donations to restore the area. They praised Hornet and now accept new pilgrims while watching the town's revival.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Frey</span>: A shopkeeper who hid in their shop and devoured most of their stock. They won't open until you find their lost courier. Complete the request to access the shop.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Plinney</span>: A pinmaster who protected himself in his shop. He sharpens Hornet's needle for free and offers a location for pin oil within The Citadel in a new wish request.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scrounge</span>: A relic seeker who requests any relic with Pharloom history. Return anytime to grow their collection and learn about each item.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sherma's Return</span>: Sherma made it to Bellhart, unaffected by the curse and cheerful as ever. You can perform with your Needolin alongside him and Pavo nearby.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24b1859a80c88fd43a03VsvLiCfd07" loading="lazy"  alt="[Slika: 6aaf24b1859a80c88fd43a03VsvLiCfd07]" class="mycode_img" /><br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24ba157083e9f92ff29cvrfxTiOL07" loading="lazy"  alt="[Slika: 6aaf24ba157083e9f92ff29cvrfxTiOL07]" class="mycode_img" /><br />
<br />
With the residents free, I unlocked a new achievement called <span style="font-weight: bold;" class="mycode_b">Fanatic</span> and gained a new main town area to frequent. Now I can progress to the rest of the game. If you're stuck on the Silken Curse, I hope this guide helps you free Bellhart and enjoy the vibrant community that emerges. Happy hunting! ?<br />
<br />
That same patience you practice while waiting for the right opening in a boss fight pays off outside of Pharloom too. Anyone who hunts down gear, collectibles, or a long-awaited game on sale knows the feeling of watching a price for weeks before finally pulling the trigger — and it's a lot easier when something else does the watching for you.<br />
<br />
If you'd rather not refresh store pages by hand, <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">this price tracking tool</a> from DealNest keeps an eye on listings and lets you know when the number actually drops, so you can spend your time playing instead of comparison shopping. Whether you're restocking your setup between sessions or waiting out a discount on that one title you've been eyeing, it's a handy companion for anyone who likes to buy smart.]]></description>
			<content:encoded><![CDATA[As a seasoned Hollow Knight veteran, I dove into Hollow Knight: Silksong expecting a challenge. But nothing prepared me for the eerie sight of Bellhart, where every resident and pilgrim bug was strung up by silken threads. ?️ My attacks did nothing to free them, and my quest log updated with a clear directive: free the citizens from the Silken Curse. This is the story of how I found the culprit, defeated a terrifying boss, and restored the town to its former glory.<br />
<br />
Prerequisites for the Curse Quest<br />
<br />
Before you can even think about breaking the curse, you need to meet a few requirements. Trust me, I learned this the hard way after wandering around aimlessly. ?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Travel to Greymoor</span>: You can get there via the traveling Flea Caravan after completing their lost fleas quest, or by traversing from the bottom pathway.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Speak to the Bell Hermit</span>: In the bell beast pathway, break the right wall and head downward to find the hermit, who gives you crucial information.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Have the Shellwood Map</span>: At least partially filled out. This helps with navigation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Unlock Cling Grab</span>: You'll find this ability in Shellwood. It's essential for scaling walls later.<br />
<br />
Oh, and here's a fun easter egg: if you rest on the bench in Bellhart and exit the game, when you return, Hornet will be strung up too! But don't worry, you can attack to break free. ?<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24763676259108a33024bmLIIewO07" loading="lazy"  alt="[Slika: 6aaf24763676259108a33024bmLIIewO07]" class="mycode_img" /><br />
<br />
How to Traverse Above Bellhart<br />
<br />
Once you're ready, you need to find a path from Shellwood back into Bellhart and then destroy your way into the ceiling tunnels above the town. This is where the Cling Grab ability shines. You'll be scaling walls, avoiding bell bugs, and breaking through bell barriers.<br />
<br />
I started at the map location nearest the bench on the upper left pathway. From there, I parkoured from left to right onto the next path where the lake begins. Make sure you take the top path – the second path won't get you into Bellhart from above. After passing the lake, I maneuvered upwards using Cling Grab onto a platform with bells at its entrance. Enter and start breaking down the bell barriers to clear a long tunnel until you reach a new map piece in the upper levels of Bellhart.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24813e5dc87538e234e6mje0ZlSk07" loading="lazy"  alt="[Slika: 6aaf24813e5dc87538e234e6mje0ZlSk07]" class="mycode_img" /><br />
<br />
As I moved through the tunnels, I killed any bell bug enemies along the way. The path down contains large flying bell bugs. You can hit them from the platform, or do what I did: wait for them to fly up, then lay traps to catch them on the way down. This made descending much easier.<br />
<br />
Then I traversed downward through another shaft. This time there were two. Instead of traps, I waited until the two enemies met each other before jumping down and swiftly running into the nearest left path. Continuing left, I came to an opening in the ground and jumped in. I healed up, then dropped into a new room covered in clumps of threads. That's when I triggered a dialogue cutscene with the Weaver behind the Silkspun curse: <span style="font-weight: bold;" class="mycode_b">Widow</span>. After she finished talking, I was plunged into a boss fight.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24839e9799f1a1857a08GYkj79k307" loading="lazy"  alt="[Slika: 6aaf24839e9799f1a1857a08GYkj79k307]" class="mycode_img" /><br />
<br />
Boss Fight: Widow<br />
<br />
Preparations<br />
<br />
Before the fight, I made sure to equip the right tools. Here's what I recommend:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ability: Silkspear</span> – This slices through Widow's silk traps easier. Use it sparingly to save silk for healing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Crest: Reaper Crest</span> – Restores silk quickly, allowing more Silkspear uses. Combined with <span style="font-weight: bold;" class="mycode_b">Druid's Eye</span>, you get a minor stack of silk replenishment.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tools</span>:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fractured Mask</span>: Shields against critical damage but shatters on impact.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Druid's Eye</span>: Replenishes silk upon getting attacked.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sting Shard</span>: Lethal trap of tightly bound blades that pierces enemies.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flea Brew</span>: Temporarily increases movement and attack speed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pollip Pouch</span>: Applies poison to equipped tools.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf249473ffa4101d6955dfHJvmV7Ml07" loading="lazy"  alt="[Slika: 6aaf249473ffa4101d6955dfHJvmV7Ml07]" class="mycode_img" /><br />
<br />
Phase 1<br />
<br />
Widow shrieked to begin the fight, and immediately her hand glowed as she lunged at Hornet. This is a grab attack – I jumped over her and glided or swift-stepped out of reach. I followed the boss and whacked her with a downward pogo strike before she disappeared temporarily to the side of the wall. She reappeared crouch-walking and dispensing threads across the screen. I moved to the wall and avoided the threads as they yanked up bells from below.<br />
<br />
Bells erupted from the ground, pushing Hornet up and dealing two masks of damage if hit. I simply jumped when I saw the ground moving and glided in the air until it returned to normal. Widow pulled on threads to fire bells from the ceiling at Hornet. This was my chance to attack, as she wouldn't move from her spot for a few minutes before repeating her earlier attacks. Once she was staggered, I unleashed as many heavy attacks with my needle as possible until Phase 2 began.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf249ca89236baa33c1936ESkiMI9s07" loading="lazy"  alt="[Slika: 6aaf249ca89236baa33c1936ESkiMI9s07]" class="mycode_img" /><br />
<br />
Phase 2<br />
<br />
In Phase 2, Widow sent a barrage of bells and debris down on Hornet. I kept to the left, or if I was confident, went straight to Widow and attacked, preparing to jump over her. During this phase, Widow dispensed thick threads across the arena. I used Silkspear to slash through multiple at once, saving time and damaging Widow in the process. Most of her attack patterns remained the same, but patience was key when waiting for an opening – the bells caused more health loss than intended if I wasn't careful.<br />
<br />
I needed to stagger Widow twice more before Hornet grabbed onto her from above. Once the prompt to bind appeared, I quickly pressed down to end the fight. I obtained a piece of silk weaver lore and the new silk ability, the <span style="font-weight: bold;" class="mycode_b">Needolin</span>.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf249f671dfb10d20cea0e2RWKzGMg07" loading="lazy"  alt="[Slika: 6aaf249f671dfb10d20cea0e2RWKzGMg07]" class="mycode_img" /><br />
<br />
Silken Curse Lifted<br />
<br />
With the curse lifted, I continued back downwards and re-entered Bellhart to meet the bugs I rescued, along with some returning characters. The town felt alive again! ?<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24a315f6b2ce9506a209fmVX0kgi07" loading="lazy"  alt="[Slika: 6aaf24a315f6b2ce9506a209fmVX0kgi07]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shakra's Return</span>: Shakra asked if Hornet was responsible for lifting the curse, then commented on my accomplishments. Her shop inventory is now ready for map-making essentials.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pavo</span>: The official welcomer of Bellhart has a wish on the board for donations to restore the area. They praised Hornet and now accept new pilgrims while watching the town's revival.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Frey</span>: A shopkeeper who hid in their shop and devoured most of their stock. They won't open until you find their lost courier. Complete the request to access the shop.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Plinney</span>: A pinmaster who protected himself in his shop. He sharpens Hornet's needle for free and offers a location for pin oil within The Citadel in a new wish request.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scrounge</span>: A relic seeker who requests any relic with Pharloom history. Return anytime to grow their collection and learn about each item.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sherma's Return</span>: Sherma made it to Bellhart, unaffected by the curse and cheerful as ever. You can perform with your Needolin alongside him and Pavo nearby.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24b1859a80c88fd43a03VsvLiCfd07" loading="lazy"  alt="[Slika: 6aaf24b1859a80c88fd43a03VsvLiCfd07]" class="mycode_img" /><br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf24ba157083e9f92ff29cvrfxTiOL07" loading="lazy"  alt="[Slika: 6aaf24ba157083e9f92ff29cvrfxTiOL07]" class="mycode_img" /><br />
<br />
With the residents free, I unlocked a new achievement called <span style="font-weight: bold;" class="mycode_b">Fanatic</span> and gained a new main town area to frequent. Now I can progress to the rest of the game. If you're stuck on the Silken Curse, I hope this guide helps you free Bellhart and enjoy the vibrant community that emerges. Happy hunting! ?<br />
<br />
That same patience you practice while waiting for the right opening in a boss fight pays off outside of Pharloom too. Anyone who hunts down gear, collectibles, or a long-awaited game on sale knows the feeling of watching a price for weeks before finally pulling the trigger — and it's a lot easier when something else does the watching for you.<br />
<br />
If you'd rather not refresh store pages by hand, <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">this price tracking tool</a> from DealNest keeps an eye on listings and lets you know when the number actually drops, so you can spend your time playing instead of comparison shopping. Whether you're restocking your setup between sessions or waiting out a discount on that one title you've been eyeing, it's a handy companion for anyone who likes to buy smart.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Silksong Guide: How to Get the Scuttlebrace Tool and Use Its Spider-Like Retreat]]></title>
			<link>https://forum.zana.biz.hr/showthread.php?tid=2</link>
			<pubDate>Tue, 22 Sep 2026 08:47:58 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.zana.biz.hr/member.php?action=profile&uid=3">nordic921</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.zana.biz.hr/showthread.php?tid=2</guid>
			<description><![CDATA[In the expansive world of <span style="font-style: italic;" class="mycode_i">Hollow Knight: Silksong</span>, players must explore every corner to find powerful tools that aid Hornet in her journey. One such tool, the <span style="font-weight: bold;" class="mycode_b">Scuttlebrace</span>, is a unique yellow tool that grants a rapid retreat ability, mimicking the movement of a spider. Available in the second Act, this tool can be a game-changer for those who master its mechanics. As of 2026, this guide remains accurate for players diving into Silksong's second Act. Here is a comprehensive breakdown of how to obtain the Scuttlebrace and what it does.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c76d895ccf77e12ed5eeBPEYbaXo07" loading="lazy"  alt="[Slika: 6ab1c76d895ccf77e12ed5eeBPEYbaXo07]" class="mycode_img" /><br />
<br />
? Location and Acquisition<br />
<br />
The Scuttlebrace is found in the <span style="font-weight: bold;" class="mycode_b">Twelfth Architect's Workshop</span>, located in the Underworks. To reach it, players must first progress through the second Act and obtain the <span style="font-weight: bold;" class="mycode_b">Clawline</span> ability. Here is a step-by-step breakdown:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reach the Citadel</span>: After making your way through the Underworks, you will arrive in the Citadel. Head towards the left side of the map.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Find the Elevator</span>: Locate the elevator that requires the <span style="font-weight: bold;" class="mycode_b">White Key</span>. Before using it, make your way to the top right part of the map, called <span style="font-weight: bold;" class="mycode_b">Songclave</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Get the White Key</span>: In Songclave, you will find the White Key and can ring the bell inside the <span style="font-weight: bold;" class="mycode_b">First Shrine</span>. This turns Songclave into a hub for NPCs and quest givers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Descend to Whiteward</span>: Return to the elevator and go down to reach Whiteward. Follow the main story path, which leads you to the eastern side of the Underworks to find the <span style="font-weight: bold;" class="mycode_b">Clawline</span> ability.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Return to the Underworks Bench</span>: Once you have Clawline, make your way back to the bench in the Underworks. There, you will hear an NPC talking.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reach the Workshop</span>: Jump up and harpoon the grapple point, then dash right to enter the <span style="font-weight: bold;" class="mycode_b">Twelfth Architect's Workshop</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Purchase the Tool</span>: Talk to the NPC inside and purchase the Scuttlebrace for <span style="font-weight: bold;" class="mycode_b">140 Rosaries</span> and <span style="font-weight: bold;" class="mycode_b">1 Craftmetal</span>.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7774264d226444d0904ABEom50107" loading="lazy"  alt="[Slika: 6ab1c7774264d226444d0904ABEom50107]" class="mycode_img" /><br />
<br />
?️ What Does the Scuttlebrace Do?<br />
<br />
The Scuttlebrace is a yellow tool that enables Hornet to perform a <span style="font-weight: bold;" class="mycode_b">rapid retreat</span>, similar to a spider's scuttle. This maneuver is not just a simple dodge; it offers significant mobility advantages. When activated, Hornet can quickly move backward or in the direction she is facing, covering a considerable distance. Moreover, by holding down the button, Hornet can even <span style="font-weight: bold;" class="mycode_b">walk on walls</span> in this stance, allowing access to otherwise unreachable areas.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Controls</span>:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Controller</span>: Press <span style="font-weight: bold;" class="mycode_b">RT/R2</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Keyboard</span>: Press <span style="font-weight: bold;" class="mycode_b">Down + C</span>.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c78097de414228b6a390Bf7w3gtI07" loading="lazy"  alt="[Slika: 6ab1c78097de414228b6a390Bf7w3gtI07]" class="mycode_img" /><br />
<br />
? Tips for Using the Scuttlebrace<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Exploration</span>: Use the Scuttlebrace to reach hidden ledges and secret areas by scuttling up walls.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Combat</span>: Quickly retreat from enemy attacks, especially bosses with fast lunges.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Platforming</span>: Combine with Clawline and other movement abilities for advanced traversal.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stamina Management</span>: The Scuttlebrace does not consume Silk, so it can be used liberally.<br />
<br />
? Acquisition Summary<br />
<br />
Detail<br />
Information<br />
<br />
Tool Type<br />
Yellow<br />
<br />
Location<br />
Twelfth Architect's Workshop, Underworks<br />
<br />
Cost<br />
140 Rosaries + 1 Craftmetal<br />
<br />
Prerequisite<br />
Clawline ability, Act 2<br />
<br />
Ability<br />
Rapid retreat, wall walk<br />
<br />
? Conclusion<br />
<br />
The Scuttlebrace is an essential tool for any player looking to enhance Hornet's mobility in <span style="font-style: italic;" class="mycode_i">Hollow Knight: Silksong</span>. Its unique spider-like retreat opens up new avenues for exploration and combat. By following the steps outlined above, you can add this versatile tool to your arsenal and truly master the art of the scuttle. Whether you're dodging attacks or scaling walls, the Scuttlebrace is a worthy investment for your journey through the Citadel and beyond.<br />
<br />
Once you've mastered the Scuttlebrace and are ready to see what else the genre has to offer, keeping an eye on your gaming budget can be just as useful as nailing a wall-scuttle. Whether you're waiting for a discount on <span style="font-style: italic;" class="mycode_i">Hollow Knight: Silksong</span> itself or hunting for your next Metroidvania fix, a reliable <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">steam deal finder</a> can help you spot price drops without refreshing store pages manually.<br />
<br />
DealNest is built for exactly that kind of browsing, gathering current Steam discounts in one place so you can compare and decide when to buy. It won't teach you Hornet's controls, but it can make expanding your library after Pharloom a little easier on the wallet.]]></description>
			<content:encoded><![CDATA[In the expansive world of <span style="font-style: italic;" class="mycode_i">Hollow Knight: Silksong</span>, players must explore every corner to find powerful tools that aid Hornet in her journey. One such tool, the <span style="font-weight: bold;" class="mycode_b">Scuttlebrace</span>, is a unique yellow tool that grants a rapid retreat ability, mimicking the movement of a spider. Available in the second Act, this tool can be a game-changer for those who master its mechanics. As of 2026, this guide remains accurate for players diving into Silksong's second Act. Here is a comprehensive breakdown of how to obtain the Scuttlebrace and what it does.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c76d895ccf77e12ed5eeBPEYbaXo07" loading="lazy"  alt="[Slika: 6ab1c76d895ccf77e12ed5eeBPEYbaXo07]" class="mycode_img" /><br />
<br />
? Location and Acquisition<br />
<br />
The Scuttlebrace is found in the <span style="font-weight: bold;" class="mycode_b">Twelfth Architect's Workshop</span>, located in the Underworks. To reach it, players must first progress through the second Act and obtain the <span style="font-weight: bold;" class="mycode_b">Clawline</span> ability. Here is a step-by-step breakdown:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reach the Citadel</span>: After making your way through the Underworks, you will arrive in the Citadel. Head towards the left side of the map.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Find the Elevator</span>: Locate the elevator that requires the <span style="font-weight: bold;" class="mycode_b">White Key</span>. Before using it, make your way to the top right part of the map, called <span style="font-weight: bold;" class="mycode_b">Songclave</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Get the White Key</span>: In Songclave, you will find the White Key and can ring the bell inside the <span style="font-weight: bold;" class="mycode_b">First Shrine</span>. This turns Songclave into a hub for NPCs and quest givers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Descend to Whiteward</span>: Return to the elevator and go down to reach Whiteward. Follow the main story path, which leads you to the eastern side of the Underworks to find the <span style="font-weight: bold;" class="mycode_b">Clawline</span> ability.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Return to the Underworks Bench</span>: Once you have Clawline, make your way back to the bench in the Underworks. There, you will hear an NPC talking.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reach the Workshop</span>: Jump up and harpoon the grapple point, then dash right to enter the <span style="font-weight: bold;" class="mycode_b">Twelfth Architect's Workshop</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Purchase the Tool</span>: Talk to the NPC inside and purchase the Scuttlebrace for <span style="font-weight: bold;" class="mycode_b">140 Rosaries</span> and <span style="font-weight: bold;" class="mycode_b">1 Craftmetal</span>.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c7774264d226444d0904ABEom50107" loading="lazy"  alt="[Slika: 6ab1c7774264d226444d0904ABEom50107]" class="mycode_img" /><br />
<br />
?️ What Does the Scuttlebrace Do?<br />
<br />
The Scuttlebrace is a yellow tool that enables Hornet to perform a <span style="font-weight: bold;" class="mycode_b">rapid retreat</span>, similar to a spider's scuttle. This maneuver is not just a simple dodge; it offers significant mobility advantages. When activated, Hornet can quickly move backward or in the direction she is facing, covering a considerable distance. Moreover, by holding down the button, Hornet can even <span style="font-weight: bold;" class="mycode_b">walk on walls</span> in this stance, allowing access to otherwise unreachable areas.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Controls</span>:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Controller</span>: Press <span style="font-weight: bold;" class="mycode_b">RT/R2</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Keyboard</span>: Press <span style="font-weight: bold;" class="mycode_b">Down + C</span>.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ab1c78097de414228b6a390Bf7w3gtI07" loading="lazy"  alt="[Slika: 6ab1c78097de414228b6a390Bf7w3gtI07]" class="mycode_img" /><br />
<br />
? Tips for Using the Scuttlebrace<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Exploration</span>: Use the Scuttlebrace to reach hidden ledges and secret areas by scuttling up walls.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Combat</span>: Quickly retreat from enemy attacks, especially bosses with fast lunges.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Platforming</span>: Combine with Clawline and other movement abilities for advanced traversal.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stamina Management</span>: The Scuttlebrace does not consume Silk, so it can be used liberally.<br />
<br />
? Acquisition Summary<br />
<br />
Detail<br />
Information<br />
<br />
Tool Type<br />
Yellow<br />
<br />
Location<br />
Twelfth Architect's Workshop, Underworks<br />
<br />
Cost<br />
140 Rosaries + 1 Craftmetal<br />
<br />
Prerequisite<br />
Clawline ability, Act 2<br />
<br />
Ability<br />
Rapid retreat, wall walk<br />
<br />
? Conclusion<br />
<br />
The Scuttlebrace is an essential tool for any player looking to enhance Hornet's mobility in <span style="font-style: italic;" class="mycode_i">Hollow Knight: Silksong</span>. Its unique spider-like retreat opens up new avenues for exploration and combat. By following the steps outlined above, you can add this versatile tool to your arsenal and truly master the art of the scuttle. Whether you're dodging attacks or scaling walls, the Scuttlebrace is a worthy investment for your journey through the Citadel and beyond.<br />
<br />
Once you've mastered the Scuttlebrace and are ready to see what else the genre has to offer, keeping an eye on your gaming budget can be just as useful as nailing a wall-scuttle. Whether you're waiting for a discount on <span style="font-style: italic;" class="mycode_i">Hollow Knight: Silksong</span> itself or hunting for your next Metroidvania fix, a reliable <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">steam deal finder</a> can help you spot price drops without refreshing store pages manually.<br />
<br />
DealNest is built for exactly that kind of browsing, gathering current Steam discounts in one place so you can compare and decide when to buy. It won't teach you Hornet's controls, but it can make expanding your library after Pharloom a little easier on the wallet.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hollow Knight: Silksong Map Guide - All 28 Maps and How to Get Them]]></title>
			<link>https://forum.zana.biz.hr/showthread.php?tid=1</link>
			<pubDate>Tue, 22 Sep 2026 08:10:50 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.zana.biz.hr/member.php?action=profile&uid=3">nordic921</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.zana.biz.hr/showthread.php?tid=1</guid>
			<description><![CDATA[Hey there, fellow wanderer! Have you ever found yourself lost in the twisting corridors of Pharloom, wishing you had a map? I know I have. In Hollow Knight: Silksong, there are 28 maps to collect, and let me tell you, they make all the difference. Whether you're buying from Shakra or hunting down hidden devices, this guide will help you become a master cartographer. So, grab your needle, and let's dive in!<br />
<br />
First things first: Shakra. She's that fierce warrior you'll hear singing or see leaving a trail of Throwing Rings. You can buy half the maps from her. But from Act 2 onward, you'll also find maps by interacting with strange devices or picking them up in map rooms. If you're short on Rosaries when you first meet her, don't worry—you can always buy the map later when you run into her again. Just be prepared to navigate without one for a while, which can be tricky!<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf248007b2c20b948e987bvGqxtK7t07" loading="lazy"  alt="[Slika: 6aaf248007b2c20b948e987bvGqxtK7t07]" class="mycode_img" /><br />
<br />
Now, let's break down all 28 maps. I've organized them into a handy table so you can quickly find what you need. Remember, the prices are in Rosaries, and the locations are relative to landmarks like benches or Bellways.<br />
<br />
Map<br />
How to Obtain<br />
Cost (Rosaries)<br />
Location<br />
<br />
Bone Bottom<br />
Buy from Shakra<br />
40<br />
NW part of The Marrow<br />
<br />
The Marrow<br />
Buy from Shakra<br />
50<br />
Near bench in NW part<br />
<br />
Deep Docks<br />
Buy from Shakra<br />
50<br />
East of Deep Docks Bellway<br />
<br />
Far Fields<br />
Buy from Shakra<br />
50<br />
Cave SW of Far Fields Bellway<br />
<br />
Wormways<br />
Buy from Shakra<br />
70<br />
East side, upper path from Moss Grotto<br />
<br />
Hunter's March<br />
Buy from Shakra<br />
70<br />
East side, east of path down to Deep Docks<br />
<br />
Greymoor<br />
Buy from Shakra<br />
70<br />
Eastern part, west of Craw Lake<br />
<br />
Verdania<br />
Find on bug corpse<br />
-<br />
Small camp in SE part<br />
<br />
Bellhart<br />
Buy from Shakra<br />
40<br />
Lower Shellwood, beneath Greyroot's hut<br />
<br />
Shellwood<br />
Buy from Shakra<br />
70<br />
Lower part, beneath Greyroot's hut<br />
<br />
Blasted Steps<br />
Buy from Shakra<br />
70<br />
Eastern part<br />
<br />
Sinner's Road<br />
Buy from Shakra<br />
90<br />
Near bench on NW side of central shaft<br />
<br />
The Slab<br />
Find on bug corpse<br />
-<br />
Cell east of bench in center<br />
<br />
Mount Fay<br />
Buy from Shakra<br />
40<br />
Near bench in lowest part, near path to The Slab<br />
<br />
Sands of Karak<br />
Buy from Shakra<br />
90<br />
Chamber on western side of central shaft<br />
<br />
Bilewater<br />
Buy from Shakra<br />
90<br />
Center, NE of Bilewater Bellway<br />
<br />
Weavenest Atla<br />
Inspect device<br />
-<br />
NE part; head right from Needolin door, break two glowing orbs, inspect device in left chamber<br />
<br />
Grand Gate<br />
Inspect machine<br />
40<br />
Central part<br />
<br />
Underworks<br />
Interact with map<br />
-<br />
Small chamber on western side of central shaft, above first bench<br />
<br />
Whiteward<br />
Inspect machine<br />
70<br />
Area south of only bench<br />
<br />
Choral Chambers<br />
Inspect machine<br />
70<br />
Area east of Grand Bellway<br />
<br />
High Halls<br />
Inspect machine<br />
70<br />
Area east of path up from Choral Chambers<br />
<br />
Whispering Vaults<br />
Inspect machine<br />
70<br />
Hidden chamber at top of central shaft<br />
<br />
Cogwork Core<br />
Step on button<br />
-<br />
Hidden area above foldable bench, beneath NW passageway into Choral Chambers<br />
<br />
Memorium<br />
Inspect machine<br />
70<br />
Map room in SE part<br />
<br />
Putrified Ducts<br />
Inspect table<br />
-<br />
Room on west side of central shaft, SW of Putrified Ducts Bellway<br />
<br />
The Cradle<br />
Inspect machine<br />
70<br />
Alcove on west side<br />
<br />
The Abyss<br />
Inspect device<br />
-<br />
Secret area above bench in lowest part<br />
<br />
As you can see, Shakra is your go-to for many maps, but you'll also need to keep an eye out for other opportunities. I remember the first time I found a map on a bug corpse—I was so surprised! It just goes to show that exploration always pays off.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2488328baf9d78a285269VJNTB0R07" loading="lazy"  alt="[Slika: 6aaf2488328baf9d78a285269VJNTB0R07]" class="mycode_img" /><br />
<br />
A few tips from my own journey: Always buy maps when you can, because backtracking without one is a nightmare. Also, keep an eye out for glowing devices and bug corpses—they often hold maps. And don't forget the Cartographer achievement! Collecting all 28 maps will reward you with that shiny trophy.<br />
<br />
Now, let's talk about the Act 2 shift. In the first act, you rely heavily on Shakra. But once you hit Act 2, you'll start finding maps in map rooms or from strange devices. It's a nice change of pace, and it encourages you to explore every nook and cranny. Have you ever stumbled upon a map machine by accident? I know I have, and it felt like winning the lottery!<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2492c7aa4725b3351002gNptvvSg07" loading="lazy"  alt="[Slika: 6aaf2492c7aa4725b3351002gNptvvSg07]" class="mycode_img" /><br />
<br />
One thing to keep in mind: some maps, like the Weavenest Atla map, require a bit of puzzle-solving. You'll need to break glowing orbs and inspect devices. Others, like the Cogwork Core map, just need you to step on a hidden button. It's always a good idea to poke around every corner.<br />
<br />
So, there you have it. With this guide, you'll never be lost in Pharloom again. Happy mapping, and may your journey be filled with discovery! And remember, if you ever feel overwhelmed, just take a deep breath and ask yourself: what would Shakra do? Probably sing and throw rings, but you get the idea.<br />
<br />
Once you've charted every corner of Pharloom, you might find yourself craving another world to explore. Whether you're eyeing a new Metroidvania or revisiting an old favorite, keeping track of sales across different storefronts can be a chore. That's exactly why I started using a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price comparison</a> tool—it saves me from missing out on good deals.<br />
<br />
DealNest is one of those sites that makes the hunt almost as satisfying as finding a hidden map. It aggregates prices from multiple retailers, so you can see at a glance where a game is cheapest. If you're planning your next purchase after Silksong, give it a look.]]></description>
			<content:encoded><![CDATA[Hey there, fellow wanderer! Have you ever found yourself lost in the twisting corridors of Pharloom, wishing you had a map? I know I have. In Hollow Knight: Silksong, there are 28 maps to collect, and let me tell you, they make all the difference. Whether you're buying from Shakra or hunting down hidden devices, this guide will help you become a master cartographer. So, grab your needle, and let's dive in!<br />
<br />
First things first: Shakra. She's that fierce warrior you'll hear singing or see leaving a trail of Throwing Rings. You can buy half the maps from her. But from Act 2 onward, you'll also find maps by interacting with strange devices or picking them up in map rooms. If you're short on Rosaries when you first meet her, don't worry—you can always buy the map later when you run into her again. Just be prepared to navigate without one for a while, which can be tricky!<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf248007b2c20b948e987bvGqxtK7t07" loading="lazy"  alt="[Slika: 6aaf248007b2c20b948e987bvGqxtK7t07]" class="mycode_img" /><br />
<br />
Now, let's break down all 28 maps. I've organized them into a handy table so you can quickly find what you need. Remember, the prices are in Rosaries, and the locations are relative to landmarks like benches or Bellways.<br />
<br />
Map<br />
How to Obtain<br />
Cost (Rosaries)<br />
Location<br />
<br />
Bone Bottom<br />
Buy from Shakra<br />
40<br />
NW part of The Marrow<br />
<br />
The Marrow<br />
Buy from Shakra<br />
50<br />
Near bench in NW part<br />
<br />
Deep Docks<br />
Buy from Shakra<br />
50<br />
East of Deep Docks Bellway<br />
<br />
Far Fields<br />
Buy from Shakra<br />
50<br />
Cave SW of Far Fields Bellway<br />
<br />
Wormways<br />
Buy from Shakra<br />
70<br />
East side, upper path from Moss Grotto<br />
<br />
Hunter's March<br />
Buy from Shakra<br />
70<br />
East side, east of path down to Deep Docks<br />
<br />
Greymoor<br />
Buy from Shakra<br />
70<br />
Eastern part, west of Craw Lake<br />
<br />
Verdania<br />
Find on bug corpse<br />
-<br />
Small camp in SE part<br />
<br />
Bellhart<br />
Buy from Shakra<br />
40<br />
Lower Shellwood, beneath Greyroot's hut<br />
<br />
Shellwood<br />
Buy from Shakra<br />
70<br />
Lower part, beneath Greyroot's hut<br />
<br />
Blasted Steps<br />
Buy from Shakra<br />
70<br />
Eastern part<br />
<br />
Sinner's Road<br />
Buy from Shakra<br />
90<br />
Near bench on NW side of central shaft<br />
<br />
The Slab<br />
Find on bug corpse<br />
-<br />
Cell east of bench in center<br />
<br />
Mount Fay<br />
Buy from Shakra<br />
40<br />
Near bench in lowest part, near path to The Slab<br />
<br />
Sands of Karak<br />
Buy from Shakra<br />
90<br />
Chamber on western side of central shaft<br />
<br />
Bilewater<br />
Buy from Shakra<br />
90<br />
Center, NE of Bilewater Bellway<br />
<br />
Weavenest Atla<br />
Inspect device<br />
-<br />
NE part; head right from Needolin door, break two glowing orbs, inspect device in left chamber<br />
<br />
Grand Gate<br />
Inspect machine<br />
40<br />
Central part<br />
<br />
Underworks<br />
Interact with map<br />
-<br />
Small chamber on western side of central shaft, above first bench<br />
<br />
Whiteward<br />
Inspect machine<br />
70<br />
Area south of only bench<br />
<br />
Choral Chambers<br />
Inspect machine<br />
70<br />
Area east of Grand Bellway<br />
<br />
High Halls<br />
Inspect machine<br />
70<br />
Area east of path up from Choral Chambers<br />
<br />
Whispering Vaults<br />
Inspect machine<br />
70<br />
Hidden chamber at top of central shaft<br />
<br />
Cogwork Core<br />
Step on button<br />
-<br />
Hidden area above foldable bench, beneath NW passageway into Choral Chambers<br />
<br />
Memorium<br />
Inspect machine<br />
70<br />
Map room in SE part<br />
<br />
Putrified Ducts<br />
Inspect table<br />
-<br />
Room on west side of central shaft, SW of Putrified Ducts Bellway<br />
<br />
The Cradle<br />
Inspect machine<br />
70<br />
Alcove on west side<br />
<br />
The Abyss<br />
Inspect device<br />
-<br />
Secret area above bench in lowest part<br />
<br />
As you can see, Shakra is your go-to for many maps, but you'll also need to keep an eye out for other opportunities. I remember the first time I found a map on a bug corpse—I was so surprised! It just goes to show that exploration always pays off.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2488328baf9d78a285269VJNTB0R07" loading="lazy"  alt="[Slika: 6aaf2488328baf9d78a285269VJNTB0R07]" class="mycode_img" /><br />
<br />
A few tips from my own journey: Always buy maps when you can, because backtracking without one is a nightmare. Also, keep an eye out for glowing devices and bug corpses—they often hold maps. And don't forget the Cartographer achievement! Collecting all 28 maps will reward you with that shiny trophy.<br />
<br />
Now, let's talk about the Act 2 shift. In the first act, you rely heavily on Shakra. But once you hit Act 2, you'll start finding maps in map rooms or from strange devices. It's a nice change of pace, and it encourages you to explore every nook and cranny. Have you ever stumbled upon a map machine by accident? I know I have, and it felt like winning the lottery!<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6aaf2492c7aa4725b3351002gNptvvSg07" loading="lazy"  alt="[Slika: 6aaf2492c7aa4725b3351002gNptvvSg07]" class="mycode_img" /><br />
<br />
One thing to keep in mind: some maps, like the Weavenest Atla map, require a bit of puzzle-solving. You'll need to break glowing orbs and inspect devices. Others, like the Cogwork Core map, just need you to step on a hidden button. It's always a good idea to poke around every corner.<br />
<br />
So, there you have it. With this guide, you'll never be lost in Pharloom again. Happy mapping, and may your journey be filled with discovery! And remember, if you ever feel overwhelmed, just take a deep breath and ask yourself: what would Shakra do? Probably sing and throw rings, but you get the idea.<br />
<br />
Once you've charted every corner of Pharloom, you might find yourself craving another world to explore. Whether you're eyeing a new Metroidvania or revisiting an old favorite, keeping track of sales across different storefronts can be a chore. That's exactly why I started using a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">game price comparison</a> tool—it saves me from missing out on good deals.<br />
<br />
DealNest is one of those sites that makes the hunt almost as satisfying as finding a hidden map. It aggregates prices from multiple retailers, so you can see at a glance where a game is cheapest. If you're planning your next purchase after Silksong, give it a look.]]></content:encoded>
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