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  Lifting the Silken Curse: My Journey Through Bellhart in Silksong
Napisano od: nordic921 - 2 sati prije - Forum: My Forum - Bez odgovora

As a seasoned Hollow Knight veteran, I dove into Hollow Knight: Silksong expecting a challenge. But nothing prepared me for the eerie sight of Bellhart, where every resident and pilgrim bug was strung up by silken threads. ?️ My attacks did nothing to free them, and my quest log updated with a clear directive: free the citizens from the Silken Curse. This is the story of how I found the culprit, defeated a terrifying boss, and restored the town to its former glory.

Prerequisites for the Curse Quest

Before you can even think about breaking the curse, you need to meet a few requirements. Trust me, I learned this the hard way after wandering around aimlessly. ?

Travel to Greymoor: You can get there via the traveling Flea Caravan after completing their lost fleas quest, or by traversing from the bottom pathway.

Speak to the Bell Hermit: In the bell beast pathway, break the right wall and head downward to find the hermit, who gives you crucial information.

Have the Shellwood Map: At least partially filled out. This helps with navigation.

Unlock Cling Grab: You'll find this ability in Shellwood. It's essential for scaling walls later.

Oh, and here's a fun easter egg: if you rest on the bench in Bellhart and exit the game, when you return, Hornet will be strung up too! But don't worry, you can attack to break free. ?

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How to Traverse Above Bellhart

Once you're ready, you need to find a path from Shellwood back into Bellhart and then destroy your way into the ceiling tunnels above the town. This is where the Cling Grab ability shines. You'll be scaling walls, avoiding bell bugs, and breaking through bell barriers.

I started at the map location nearest the bench on the upper left pathway. From there, I parkoured from left to right onto the next path where the lake begins. Make sure you take the top path – the second path won't get you into Bellhart from above. After passing the lake, I maneuvered upwards using Cling Grab onto a platform with bells at its entrance. Enter and start breaking down the bell barriers to clear a long tunnel until you reach a new map piece in the upper levels of Bellhart.

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As I moved through the tunnels, I killed any bell bug enemies along the way. The path down contains large flying bell bugs. You can hit them from the platform, or do what I did: wait for them to fly up, then lay traps to catch them on the way down. This made descending much easier.

Then I traversed downward through another shaft. This time there were two. Instead of traps, I waited until the two enemies met each other before jumping down and swiftly running into the nearest left path. Continuing left, I came to an opening in the ground and jumped in. I healed up, then dropped into a new room covered in clumps of threads. That's when I triggered a dialogue cutscene with the Weaver behind the Silkspun curse: Widow. After she finished talking, I was plunged into a boss fight.

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Boss Fight: Widow

Preparations

Before the fight, I made sure to equip the right tools. Here's what I recommend:

Ability: Silkspear – This slices through Widow's silk traps easier. Use it sparingly to save silk for healing.

Crest: Reaper Crest – Restores silk quickly, allowing more Silkspear uses. Combined with Druid's Eye, you get a minor stack of silk replenishment.

Tools:

Fractured Mask: Shields against critical damage but shatters on impact.

Druid's Eye: Replenishes silk upon getting attacked.

Sting Shard: Lethal trap of tightly bound blades that pierces enemies.

Flea Brew: Temporarily increases movement and attack speed.

Pollip Pouch: Applies poison to equipped tools.

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Phase 1

Widow shrieked to begin the fight, and immediately her hand glowed as she lunged at Hornet. This is a grab attack – I jumped over her and glided or swift-stepped out of reach. I followed the boss and whacked her with a downward pogo strike before she disappeared temporarily to the side of the wall. She reappeared crouch-walking and dispensing threads across the screen. I moved to the wall and avoided the threads as they yanked up bells from below.

Bells erupted from the ground, pushing Hornet up and dealing two masks of damage if hit. I simply jumped when I saw the ground moving and glided in the air until it returned to normal. Widow pulled on threads to fire bells from the ceiling at Hornet. This was my chance to attack, as she wouldn't move from her spot for a few minutes before repeating her earlier attacks. Once she was staggered, I unleashed as many heavy attacks with my needle as possible until Phase 2 began.

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Phase 2

In Phase 2, Widow sent a barrage of bells and debris down on Hornet. I kept to the left, or if I was confident, went straight to Widow and attacked, preparing to jump over her. During this phase, Widow dispensed thick threads across the arena. I used Silkspear to slash through multiple at once, saving time and damaging Widow in the process. Most of her attack patterns remained the same, but patience was key when waiting for an opening – the bells caused more health loss than intended if I wasn't careful.

I needed to stagger Widow twice more before Hornet grabbed onto her from above. Once the prompt to bind appeared, I quickly pressed down to end the fight. I obtained a piece of silk weaver lore and the new silk ability, the Needolin.

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Silken Curse Lifted

With the curse lifted, I continued back downwards and re-entered Bellhart to meet the bugs I rescued, along with some returning characters. The town felt alive again! ?

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Shakra's Return: Shakra asked if Hornet was responsible for lifting the curse, then commented on my accomplishments. Her shop inventory is now ready for map-making essentials.

Pavo: The official welcomer of Bellhart has a wish on the board for donations to restore the area. They praised Hornet and now accept new pilgrims while watching the town's revival.

Frey: A shopkeeper who hid in their shop and devoured most of their stock. They won't open until you find their lost courier. Complete the request to access the shop.

Plinney: A pinmaster who protected himself in his shop. He sharpens Hornet's needle for free and offers a location for pin oil within The Citadel in a new wish request.

Scrounge: A relic seeker who requests any relic with Pharloom history. Return anytime to grow their collection and learn about each item.

Sherma's Return: Sherma made it to Bellhart, unaffected by the curse and cheerful as ever. You can perform with your Needolin alongside him and Pavo nearby.

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With the residents free, I unlocked a new achievement called Fanatic and gained a new main town area to frequent. Now I can progress to the rest of the game. If you're stuck on the Silken Curse, I hope this guide helps you free Bellhart and enjoy the vibrant community that emerges. Happy hunting! ?

That same patience you practice while waiting for the right opening in a boss fight pays off outside of Pharloom too. Anyone who hunts down gear, collectibles, or a long-awaited game on sale knows the feeling of watching a price for weeks before finally pulling the trigger — and it's a lot easier when something else does the watching for you.

If you'd rather not refresh store pages by hand, this price tracking tool from DealNest keeps an eye on listings and lets you know when the number actually drops, so you can spend your time playing instead of comparison shopping. Whether you're restocking your setup between sessions or waiting out a discount on that one title you've been eyeing, it's a handy companion for anyone who likes to buy smart.

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  Silksong Guide: How to Get the Scuttlebrace Tool and Use Its Spider-Like Retreat
Napisano od: nordic921 - 4 sati prije - Forum: My Forum - Bez odgovora

In the expansive world of Hollow Knight: Silksong, players must explore every corner to find powerful tools that aid Hornet in her journey. One such tool, the Scuttlebrace, is a unique yellow tool that grants a rapid retreat ability, mimicking the movement of a spider. Available in the second Act, this tool can be a game-changer for those who master its mechanics. As of 2026, this guide remains accurate for players diving into Silksong's second Act. Here is a comprehensive breakdown of how to obtain the Scuttlebrace and what it does.

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? Location and Acquisition

The Scuttlebrace is found in the Twelfth Architect's Workshop, located in the Underworks. To reach it, players must first progress through the second Act and obtain the Clawline ability. Here is a step-by-step breakdown:

Reach the Citadel: After making your way through the Underworks, you will arrive in the Citadel. Head towards the left side of the map.

Find the Elevator: Locate the elevator that requires the White Key. Before using it, make your way to the top right part of the map, called Songclave.

Get the White Key: In Songclave, you will find the White Key and can ring the bell inside the First Shrine. This turns Songclave into a hub for NPCs and quest givers.

Descend to Whiteward: Return to the elevator and go down to reach Whiteward. Follow the main story path, which leads you to the eastern side of the Underworks to find the Clawline ability.

Return to the Underworks Bench: Once you have Clawline, make your way back to the bench in the Underworks. There, you will hear an NPC talking.

Reach the Workshop: Jump up and harpoon the grapple point, then dash right to enter the Twelfth Architect's Workshop.

Purchase the Tool: Talk to the NPC inside and purchase the Scuttlebrace for 140 Rosaries and 1 Craftmetal.

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?️ What Does the Scuttlebrace Do?

The Scuttlebrace is a yellow tool that enables Hornet to perform a rapid retreat, similar to a spider's scuttle. This maneuver is not just a simple dodge; it offers significant mobility advantages. When activated, Hornet can quickly move backward or in the direction she is facing, covering a considerable distance. Moreover, by holding down the button, Hornet can even walk on walls in this stance, allowing access to otherwise unreachable areas.

Controls:

Controller: Press RT/R2.

Keyboard: Press Down + C.

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? Tips for Using the Scuttlebrace

Exploration: Use the Scuttlebrace to reach hidden ledges and secret areas by scuttling up walls.

Combat: Quickly retreat from enemy attacks, especially bosses with fast lunges.

Platforming: Combine with Clawline and other movement abilities for advanced traversal.

Stamina Management: The Scuttlebrace does not consume Silk, so it can be used liberally.

? Acquisition Summary

Detail
Information

Tool Type
Yellow

Location
Twelfth Architect's Workshop, Underworks

Cost
140 Rosaries + 1 Craftmetal

Prerequisite
Clawline ability, Act 2

Ability
Rapid retreat, wall walk

? Conclusion

The Scuttlebrace is an essential tool for any player looking to enhance Hornet's mobility in Hollow Knight: Silksong. Its unique spider-like retreat opens up new avenues for exploration and combat. By following the steps outlined above, you can add this versatile tool to your arsenal and truly master the art of the scuttle. Whether you're dodging attacks or scaling walls, the Scuttlebrace is a worthy investment for your journey through the Citadel and beyond.

Once you've mastered the Scuttlebrace and are ready to see what else the genre has to offer, keeping an eye on your gaming budget can be just as useful as nailing a wall-scuttle. Whether you're waiting for a discount on Hollow Knight: Silksong itself or hunting for your next Metroidvania fix, a reliable steam deal finder can help you spot price drops without refreshing store pages manually.

DealNest is built for exactly that kind of browsing, gathering current Steam discounts in one place so you can compare and decide when to buy. It won't teach you Hornet's controls, but it can make expanding your library after Pharloom a little easier on the wallet.

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  Hollow Knight: Silksong Map Guide - All 28 Maps and How to Get Them
Napisano od: nordic921 - 5 sati prije - Forum: My Forum - Bez odgovora

Hey there, fellow wanderer! Have you ever found yourself lost in the twisting corridors of Pharloom, wishing you had a map? I know I have. In Hollow Knight: Silksong, there are 28 maps to collect, and let me tell you, they make all the difference. Whether you're buying from Shakra or hunting down hidden devices, this guide will help you become a master cartographer. So, grab your needle, and let's dive in!

First things first: Shakra. She's that fierce warrior you'll hear singing or see leaving a trail of Throwing Rings. You can buy half the maps from her. But from Act 2 onward, you'll also find maps by interacting with strange devices or picking them up in map rooms. If you're short on Rosaries when you first meet her, don't worry—you can always buy the map later when you run into her again. Just be prepared to navigate without one for a while, which can be tricky!

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Now, let's break down all 28 maps. I've organized them into a handy table so you can quickly find what you need. Remember, the prices are in Rosaries, and the locations are relative to landmarks like benches or Bellways.

Map
How to Obtain
Cost (Rosaries)
Location

Bone Bottom
Buy from Shakra
40
NW part of The Marrow

The Marrow
Buy from Shakra
50
Near bench in NW part

Deep Docks
Buy from Shakra
50
East of Deep Docks Bellway

Far Fields
Buy from Shakra
50
Cave SW of Far Fields Bellway

Wormways
Buy from Shakra
70
East side, upper path from Moss Grotto

Hunter's March
Buy from Shakra
70
East side, east of path down to Deep Docks

Greymoor
Buy from Shakra
70
Eastern part, west of Craw Lake

Verdania
Find on bug corpse
-
Small camp in SE part

Bellhart
Buy from Shakra
40
Lower Shellwood, beneath Greyroot's hut

Shellwood
Buy from Shakra
70
Lower part, beneath Greyroot's hut

Blasted Steps
Buy from Shakra
70
Eastern part

Sinner's Road
Buy from Shakra
90
Near bench on NW side of central shaft

The Slab
Find on bug corpse
-
Cell east of bench in center

Mount Fay
Buy from Shakra
40
Near bench in lowest part, near path to The Slab

Sands of Karak
Buy from Shakra
90
Chamber on western side of central shaft

Bilewater
Buy from Shakra
90
Center, NE of Bilewater Bellway

Weavenest Atla
Inspect device
-
NE part; head right from Needolin door, break two glowing orbs, inspect device in left chamber

Grand Gate
Inspect machine
40
Central part

Underworks
Interact with map
-
Small chamber on western side of central shaft, above first bench

Whiteward
Inspect machine
70
Area south of only bench

Choral Chambers
Inspect machine
70
Area east of Grand Bellway

High Halls
Inspect machine
70
Area east of path up from Choral Chambers

Whispering Vaults
Inspect machine
70
Hidden chamber at top of central shaft

Cogwork Core
Step on button
-
Hidden area above foldable bench, beneath NW passageway into Choral Chambers

Memorium
Inspect machine
70
Map room in SE part

Putrified Ducts
Inspect table
-
Room on west side of central shaft, SW of Putrified Ducts Bellway

The Cradle
Inspect machine
70
Alcove on west side

The Abyss
Inspect device
-
Secret area above bench in lowest part

As you can see, Shakra is your go-to for many maps, but you'll also need to keep an eye out for other opportunities. I remember the first time I found a map on a bug corpse—I was so surprised! It just goes to show that exploration always pays off.

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A few tips from my own journey: Always buy maps when you can, because backtracking without one is a nightmare. Also, keep an eye out for glowing devices and bug corpses—they often hold maps. And don't forget the Cartographer achievement! Collecting all 28 maps will reward you with that shiny trophy.

Now, let's talk about the Act 2 shift. In the first act, you rely heavily on Shakra. But once you hit Act 2, you'll start finding maps in map rooms or from strange devices. It's a nice change of pace, and it encourages you to explore every nook and cranny. Have you ever stumbled upon a map machine by accident? I know I have, and it felt like winning the lottery!

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One thing to keep in mind: some maps, like the Weavenest Atla map, require a bit of puzzle-solving. You'll need to break glowing orbs and inspect devices. Others, like the Cogwork Core map, just need you to step on a hidden button. It's always a good idea to poke around every corner.

So, there you have it. With this guide, you'll never be lost in Pharloom again. Happy mapping, and may your journey be filled with discovery! And remember, if you ever feel overwhelmed, just take a deep breath and ask yourself: what would Shakra do? Probably sing and throw rings, but you get the idea.

Once you've charted every corner of Pharloom, you might find yourself craving another world to explore. Whether you're eyeing a new Metroidvania or revisiting an old favorite, keeping track of sales across different storefronts can be a chore. That's exactly why I started using a game price comparison tool—it saves me from missing out on good deals.

DealNest is one of those sites that makes the hunt almost as satisfying as finding a hidden map. It aggregates prices from multiple retailers, so you can see at a glance where a game is cheapest. If you're planning your next purchase after Silksong, give it a look.

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