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| Sequels That Took Forever and Somehow Nailed It |
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Napisano od: nordic921 - 10-11-2026, 02:40 AM - Forum: My Forum
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Hi, my name is a person who has watched too many teaser trailers, and I have a problem: I believe release dates are suggestions. Sometimes games get announced way too early. A flashy logo appears at Nintendo Direct, The Game Awards, Gamescom, or the late, great E3, and suddenly I am emotionally invested in a project that will not be playable until my hairline has its own opinion. Marvel's Wolverine? Teased. Kingdom Hearts 4? Teased. The next Mass Effect? Teased, presumably, while we all stare at a nebula and pretend that counts as news. Who among us has not rewatched a 2021 trailer in 2026 and whispered, any day now, buddy?
But here is the thing: when a long-awaited sequel finally arrives and it is actually good, the wait can feel like a weird badge of honor. In 2026, we have plenty of evidence that patience sometimes pays off, and also plenty of evidence that I should maybe touch grass between announcements. Let us look at the sequels that made the suffering worth it.
Hollow Knight: Silksong: Six Years, One Very Fast Bug
Silksong was the poster child for waiting. Six years of development, endless memes, and a community that turned clown makeup into a lifestyle. But when it finally arrived, the early impressions were positive, and suddenly everyone was sprinting through the game to avoid spoilers like it was a race against the internet itself. Is it hard? Yes. Did some people debate the difficulty until their keyboards melted? Also yes. But the art style is a step up from the original, with brighter colors and more detailed animations. Hornet moves faster and more fluidly than The Knight, and the game is bigger. As a Metroidvania fan, I can confirm that this is the good kind of waiting: the kind where the sequel does not just repeat the first game but builds a shinier, scarier, more acrobatic throne on top of it.
Red Dead Redemption 2: Eight Years to Become a Cowboy
Red Dead Redemption 2 satisfied fans who had been craving a sequel since 2010. Eight years was a long time, but Rockstar used that time to make a world so big and detailed that I once spent twenty minutes watching Arthur Morgan brush a horse. The gameplay was more complex, the story was intense and heartfelt, and player choice could shape the experience. You could play it as a typical Rockstar story, or you could treat it as a Wild West simulator and live out your best cowboy days. Who needs therapy when you have a camp full of sad outlaws and a debt to society?
Alan Wake 2: Thirteen Years of Flashlight Therapy
Alan Wake came out in 2010, and Alan Wake 2 did not arrive until 2023. That is a long time to keep a flashlight charged. The game is short, but it is packed with great moments, music plays a big role like in many Remedy games, and the horror elements are genuinely terrifying in the dark. The gameplay is more open than fans expected, especially after the first game. The cliffhanger ending is brutal, but hopefully we will not wait another thirteen years for answers. I am not sure my nerves can handle another decade of shadowy trees.
Baldur's Gate 3: The Return Nobody Thought Was Possible
Baldur's Gate: Siege of Dragonspear was a 2016 expansion to Baldur's Gate: Enhanced Edition, which was a 2012 release. It was the last entry before Baldur's Gate 3 fully launched in 2023, but realistically fans had been waiting since 2000, when the second mainline game released. No one thought a sequel was possible, because many old developers had moved on. Then the franchise returned, grabbed a ridiculous amount of attention, and earned it. It was a groundbreaking return to form for CRPGs, and I say that as someone who rolled a natural 1 on patience.
Final Fantasy 7 Remake and Rebirth: A Trilogy of Teases
Final Fantasy 7 blew the lid off the PS1 in 1997. When Square Enix showed a tech demo of the opening on PS3 in 2005, fans got excited. That demo was never a real game, but that did not stop us from dreaming. Then, in 2015, the remake was announced for real. It hit a snag, but Final Fantasy 7 Remake released in 2020 as part of a trilogy. It may not be exactly what fans expected, but the action gameplay and story twists won people over. Rebirth was received even better. Is it weird to be emotionally attached to a remake of a game I already played? Yes. Is it also wonderful? Also yes.
Donkey Kong Bananza: DK Finally Got His Groove Back
Donkey Kong fans were not doing well for a decade. Donkey Kong Country: Tropical Freeze was a 2014 Wii U game and the last entry in the series. Even though DK kicked off Mario's career in 1981, Mario became the cash cow. Then fans were rewarded in a way they could not have predicted with Donkey Kong Bananza. DK was back, better than ever, and this time in 3D with fully destructible environments. It was a new look and a new gameplay style, and that is exactly what helped it excel. Sometimes the monkey needs to smash everything to feel alive.
Kingdom Hearts 3: The Wait Was Full of Spin-Offs
Kingdom Hearts 2 released in 2006 in North America, one year after Japan. Kingdom Hearts 3 did not release until 2019, with spin-offs filling the gap, the last prominent one being 2012's Kingdom Hearts: Dream Drop Distance. Fans had portable games and HD collections, but it was not the same as a mainline console follow-up. Kingdom Hearts 3 was worth it, though, with fluid combat and camera controls that fixed so many PS2-era issues. Who knew that waiting over a decade would make a Keyblade feel like a family heirloom?
Psychonauts 2: The Sequel Nobody Expected
Psychonauts 2 is a game fans basically never thought would happen. Most Double Fine games are experimental one-offs and rarely become franchises. A decade after the original, a sequel was announced in 2015, which was shocking. Even then, it did not materialize until 2021. It felt like the game Double Fine wanted to make in 2005, with strange visual experiments and gameplay tricks only modern hardware could handle. The original was a cult hit, but Psychonauts 2 made itself known far and wide as something everyone should pay attention to.
The Waiting Table
Game
Wait
Worth It?
Hollow Knight: Silksong
6 years
Yes, if you like suffering beautifully
Red Dead Redemption 2
8 years
Yes, cowboy
Alan Wake 2
13 years
Yes, bring a flashlight
Baldur's Gate 3
23 years since BG2
Yes, critical success
Final Fantasy 7 Remake
23 years since original
Yes, in parts
Donkey Kong Bananza
11 years since Tropical Freeze
Yes, banana
Kingdom Hearts 3
13 years since KH2
Yes, mostly
Psychonauts 2
16 years since original
Yes, very much
So, what have we learned in 2026? Early announcements are emotional gambling. They are also sometimes worth it. A teaser can make us wait six, eight, or thirteen years, and if the sequel lands well, we forgive the silence. If it does not, we sharpen our pitchforks. But when a game like Silksong, Red Dead Redemption 2, Alan Wake 2, Baldur's Gate 3, Final Fantasy 7 Remake, Donkey Kong Bananza, Kingdom Hearts 3, or Psychonauts 2 finally arrives and delivers, the wait becomes part of the story. And honestly? I will keep watching those trailers. I will keep whispering any day now. I will keep being a clown, because sometimes the circus is worth it. ?
All that patience and hype eventually leads to a purchase decision, though. When a long-delayed sequel finally arrives, you want to make sure your money goes as far as your excitement does—especially if you're also catching up on older entries in the series.
That's where a resource like DealNest comes in. It gathers deals from various storefronts so you can compare prices without hopping between tabs. Before you commit to that next adventure, take a moment to check game prices and see if you can start playing for less. After waiting years for a game, saving a few bucks feels like a bonus quest.
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| Silksong Act 1 Guide: My 2026 Optimized Route to The Last Judge |
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Napisano od: nordic921 - 10-11-2026, 01:39 AM - Forum: My Forum
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I've been playing Hollow Knight: Silksong since it dropped, and let me tell you, Act 1 is no walk in the park. It's 2026 now, and while the game has been out for a hot minute, newcomers are still getting tangled up in Pharloom's web. I've run this route a dozen times, so I'm gonna break down the most efficient path to collect every map, unlock every Bellway, grab all mandatory abilities, and beat every required boss. No fluff, just the good stuff. Buckle up, because we're going from Moss Grotto to The Last Judge in one smooth ride.
![[Slika: 6ac9827280eaa965a719b240mLeHwC9407]](https://seogc.fp.ps.netease.com/file/6ac9827280eaa965a719b240mLeHwC9407)
Part 1: Moss Grotto to The Marrow
You start off getting tossed off a bridge—classic Hornet luck. After landing in Moss Grotto, just follow the linear path until you hit a Bench. Rest up, then head left to face the Moss Mother. She's not too tough, but if you're still getting used to Hornet's moveset compared to the Knight, she might catch you off guard. I got wrecked a couple times, not gonna lie. Once she's down, continue left, jump into the next room to meet the Chapel Maiden, then head right into Bone Bottom.
In Bone Bottom, find the building with three chevrons—that's a Bellway. You can't fast travel yet, but discovering it saves you a headache later. Continue right into The Marrow, meet Sherma, jump around the Bone Gate, beat a quick gauntlet, and drop down to open a shortcut. Keep going right, take the ceiling exit in the big room, and eventually you'll run into Shakra, the cartographer. Buy the Mosslands and Marrow maps, plus the Quill and Compass. Trust me, you want these.
From Shakra, go left, jump up, and take the ceiling exit. Continue left and enter the top-left exit back in Moss Grotto. You'll find a Weaver statue—use Bind to absorb the Silkspear ability. Then head right, take the bottom-right exit, and use Silkspear to break the Bell Beast free. Beat it to unlock the Marrow Bellway and fast travel. Easy peasy.
![[Slika: 6ac9827b15e8ffb9c33030277SBEA9hP07]](https://seogc.fp.ps.netease.com/file/6ac9827b15e8ffb9c33030277SBEA9hP07)
Part 2: Deep Docks
From the Marrow Bellway, go all the way right, drop down the tall room, and cross the wide-open room to reach Deep Docks. Find Shakra again—she'll sell you the Deep Docks map. Right next to her is the Deep Docks Bellway. Go right, drop down, and meet the Forge Daughter. She turns Craftmetal into Tools, so she's worth knowing.
Now for the Swift Step ability: from the Forge Daughter, go back to Shakra's room, head up and left, travel up, then right for three rooms. Drop down, loop left, and find another Weaver Statue. Bind to get Swift Step—this lets Hornet dodge into a sprint. From there, go left, drop into Shakra's room, then go all the way right. Use Swift Step in mid-air to reach a platform, then sprint and jump to hit a lever. That opens the gate to Lace's boss room. Lace is a skill check, but once you beat her, head right into Far Fields.
![[Slika: 6ac9827ecf81b46c6ab4efd27GDMq6H207]](https://seogc.fp.ps.netease.com/file/6ac9827ecf81b46c6ab4efd27GDMq6H207)
Part 3: Far Fields
After Lace, go right through several rooms until you find a room with upward air vents. Look for two exits on the right to find Shakra (Far Fields map) and the Far Fields Bellway. From the Bellway, drop down, take the bottom-right exit, and keep going right past an automaton in the background. Navigate around the floating building to meet the Seamstress. She gives you the Flexile Spines quest—kill Hoker enemies (the flying ones with side spikes) and collect 25 spines. Return to her for the Drifter's Cloak.
With the cloak, exit the room and you'll bump into the Fourth Chorus—that automaton is now a boss. Beat it, then take the left exit and float upward. Some platforms have explosive rocks; hit them and get away to create new air vents. Near the top, go right into Pilgrim's Rest, then use the cloak to go up and eventually break through the ceiling into Greymoor.
![[Slika: 6ac98286704364bdadee2e44xaQYJhHh07]](https://seogc.fp.ps.netease.com/file/6ac98286704364bdadee2e44xaQYJhHh07)
Part 4: Greymoor to Shellwood
In Greymoor, head right to find Shakra and buy the map. Then go all the way left to a large building with a locked door—platform around to the left to enter the Halfway Home. Jump into the attic to meet Nuu, who gives you the Hunter's Journal. Continue left until you drop below a cage with a scissor-wielding enemy. Drop down, go right, take the air vent up, and navigate the rat-filled area to find the Greymoor Bellway.
From the Halfway House, run left, jump across enemies, drop below the cage, then go left instead of right on the air vent. On the far left, you'll fight Moorwing. Defeat it to access Haunted Bellhart. Continue left into Shellwood, platform up, drop down, and find Shakra again for the Shellwood map. Then jump up using white flowers and ledges to reach the Shellwood Bellway.
From the Bellway, go right using flowers, take an elevator to a central Bench (great respawn point). Take the elevator back up, go right, loop to the top-left exit, and fight Sister Splinter. Beat her, continue left to a large room, navigate around the central column, and reach the Weaver Statue. Bind to get Cling Grip—wall jump unlocked! Now go back to the central Bench, use the elevator or wall jump to reach the top-right room, then drop down and go left. You'll find the Widow boss room. Defeat Widow to get the Needolin, and Bellhart is no longer haunted. Meet Relic Seeker Scrounge and Pinmaster Plinney—Plinney upgrades your Needle for free. Score!
![[Slika: 6ac9828f36506127a6af1651gwjSVX9V07]](https://seogc.fp.ps.netease.com/file/6ac9828f36506127a6af1651gwjSVX9V07)
Part 5: Shellwood & Blasted Steps
After freeing Bellhart, travel back to Shellwood Bellway, then go left into Blasted Steps. Go left, jump up at the first ceiling entrance, and continue until you're above the path you took. Go right to find Shakra (Blasted Steps map), then head to the top-left and ascend the central column. Go left to find the Blasted Steps Bellway and a Bench.
The runback to The Last Judge is brutal—many call it the hardest in the game. But if you unlock a shortcut about halfway through (loop back before the safe platform between the two large rooms), it's much more manageable. Get to the Citadel entrance, go inside, talk to the pilgrims, and play your Needolin to ring the gate bells. The Last Judge appears. Defeat him to unlock Act 2 and enter The Citadel. Watch the cutscene, go right to the Grand Gate, spend Rosaries on the machine for a map, and you're off to Act 2!
![[Slika: 6ac98292a7fbc2f889d5894bELXgAv9O07]](https://seogc.fp.ps.netease.com/file/6ac98292a7fbc2f889d5894bELXgAv9O07)
Quick Summary Table
Area
New Ability
Mandatory Boss
Moss Grotto / The Marrow
Silkspear
Moss Mother, Bell Beast
Deep Docks
Swift Step
Lace
Far Fields
Drifter's Cloak
Fourth Chorus
Greymoor / Bellhart / Shellwood
Hunter's Journal, Cling Grip
Moorwing, Sister Splinter, Widow
Blasted Steps / The Citadel
N/A
The Last Judge
And there you have it—Act 1 in the bag. It's 2026, and this route still holds up. Now go get 'em, Hornet. ?️
If this run through Silksong has you itching to explore more of the genre—or you're holding off on a few titles until the price drops—it's worth keeping an eye on where the best deals surface. Metroidvanias in particular tend to go on sale in waves, and the difference between a full-price purchase and a well-timed one can be substantial, especially if you're building out a backlog of indie titles alongside the bigger releases.
That's where PC game discounts come in handy. DealNest tracks price drops and promotions across storefronts so you don't have to refresh a dozen pages hoping something goes on sale. Whether you're hunting for your next platformer obsession or just want to fill the gaps in your library without overspending, it's a straightforward way to see what's actually worth buying right now.
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| Silksong Bilewater Map Guide: Find Shakra, Buy the Map, Survive the Poison |
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Napisano od: nordic921 - 10-10-2026, 07:39 PM - Forum: My Forum
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I still remember my first real trip into Bilewater in Hollow Knight: Silksong. I did not sip the water, obviously, because one sip would probably melt Hornet's mask from the inside out. Even in 2026, after countless route videos and patch tweaks, Bilewater remains one of the easiest places to get hopelessly lost in. The water is poison, the maggots are always hungry, and they chew through Hornet's Silk like termites in a wooden church. Fewer skills, fewer heals, more panic. If you are tired of wandering in circles, here is how I find the Bilewater map in Silksong and buy it from Shakra.
Why the Bilewater map matters
Bilewater is not a small side room. It is a large, ugly, sprawling area, and the poison does more than tick damage. The maggots in the water eat away at Hornet's Silk, which makes it harder to use skills or regenerate masks. That combination turns every wrong turn into a slow death spiral. A map is not a luxury here. It is a lantern in a cave of bad decisions.
The catch is that Shakra will not sell you the Bilewater map right away. You can only buy it after obtaining the Faydown Cloak, the double jump ability. In the early game, Bilewater is only accessed from Sinner's Road, and without double jump, you can reach Shakra's area but not fully explore beyond it. Even if you somehow cheese your way up to her, the rest of Bilewater requires the Faydown Cloak to explore further and access the next area.
Getting to Shakra step by step
From the Bilewater entrance through Sinner's Road, go right across the cage and into the next room. Keep going right while avoiding the water. Some platforms are guarded by enemies, and some ropes will trigger traps if you cut them. Be careful. Treat those ropes like tripwires in a minefield: if you do not need to slash them, do not slash them.
Stay in the same direction until you can jump onto a cage to go up to a higher platform. Jump across the platforms filled with traps, then go up by clinging to the walls. Keep climbing while avoiding the enemies until you eventually find a platform to the left. The door there leads to the next room.
Use the cage as leverage to jump left and proceed ahead. The goal is to keep going left until you start seeing Shakra's signature rings. They are like breadcrumbs in a haunted forest, except these breadcrumbs hum with merchant energy.
Eventually, Hornet will reach the end of the path, and above her will be a narrow tunnel full of Shakra's rings. One small problem early-game players might face is that they cannot reach the tunnel unless they possess the Faydown Cloak, aka the double jump. Even if somehow they managed to jump up, the rest of Bilewater requires that ability to explore further and access the next area.
Open the Bellway and rest first
Once the tunnel appears, do not rush straight up. First, go left and follow the sign to open the Bellway and rest on a bench in Bilewater. This is important. If you die later, and you probably will, that bench becomes your lifeline instead of a long, poisonous walk of shame.
After that, use the double jump to cling to the tunnel's walls and go up. Double jump again and aim Clawline on the right side to land on the platform and avoid the spikes. Next, use the green bulbs to go higher and climb the platform to the right. Shakra will be waiting inside, humming her usual tune. Speak with her to purchase the Bilewater Map for 90 Rosaries in Hollow Knight: Silksong.
What you get for 90 Rosaries
Once you buy the map, you can finally explore the areas you missed and figure out how to move on to the next one. In 2026, with so many players deep into Silksong, the Bilewater map is still one of the best purchases you can make. It costs 90 Rosaries, but it saves hours of confused backtracking.
Threat
Why it hurts
My counter
Poison water
Constant damage and panic
Platform carefully; never rush
Maggots
Eat Silk and reduce skills/heals
Kill from range or avoid entirely
Trap ropes
Trigger spikes or enemy ambushes
Do not cut suspicious ropes
Narrow tunnels
Require double jump and Clawline
Get Faydown Cloak first
Enemies on platforms
Knockback into poison
Clear or bait them before jumping
Final tips from my own Bilewater failures
Buy the map as soon as you have the Faydown Cloak and 90 Rosaries. Open the Bellway and bench before climbing to Shakra. Do not fight every enemy. Sometimes running past a problem is the correct strategy, especially when the floor is literal acid. And if you fall into the water, do not panic-jump. Panic-jumping is how you land in more water.
Bilewater is a maze that wants you to drown in your own confidence. The map turns that maze into a checklist. You will still die, but at least you will know where you died, why you died, and which poisonous corner to avoid next time. That is worth 90 Rosaries every single run.
If you are still deciding whether to pick up Silksong or fill the gaps in your library between runs, the price you pay matters as much as the route you take. Rather than checking the store page every other day and hoping for a discount, I started keeping a steam sale tracker open in a second tab, which quietly flags when wishlisted titles actually drop instead of leaving it to luck. It is the same habit that saved me from overpaying on the last few indie metroidvanias I bought, and it costs nothing to check.
That kind of patience pays off in games like this one, where a single misjudged purchase stings almost as much as a bad Clawline into spikes. Watch the price, wait for the dip, and spend the difference on Rosaries instead.
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| Hollow Knight: Silksong – Putrified Ducts Route, Loot, and Survival Guide |
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Napisano od: nordic921 - 10-10-2026, 05:01 PM - Forum: My Forum
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In 2026, Hollow Knight: Silksong players are still mapping every corner of Pharloom, and the Putrified Ducts remains one of the most elusive optional regions. It is among the couple of tricky areas that are only accessed through a specific route, and the path is not in plain sight. Hornet must destroy an obstacle to reveal the entrance, which makes the journey feel like a secret within a secret. Although reaching the Putrified Ducts can be time-consuming, the area contains many points of interest that make the trip worthwhile.
The Main Route Begins in Memorium
The Putrified Ducts is mainly available from the Memorium area in Hollow Knight: Silksong. A lower part can be accessed from Bilewater, but that small section does not connect to the rest of the region. What players will find there is the Broodfeast quest and the Key of Apostate. For the full experience, the Memorium approach is required.
To start, players should enter Memorium by heading north from the Grand Bellway, all the way to the top. Next, they must use the double jump, which is a necessity, to climb the platform and access the area. In Memorium, Hornet should jump to the platform containing the lore board, then hop to the one above it. Hornet will arrive at the second level of the area, and the path will split.
Through the Enemy Corridor
Proceeding right leads to an area infested with enemies in all shapes and forms. Players must fight the small and big spiders, then keep running to stumble upon a mini-boss near the end of the path. The mini-boss can be fought or ignored completely to quickly go through the door. After that, players should look down and carefully descend the platforms to reach the bottom while avoiding the enemies that roll around. This section rewards patience more than aggression.
Go through the door to the right with the hanging sign to enter a seemingly empty room. Walk inside further and look up to find a narrow tunnel. Double jump and Clawline upward, then proceed forward to land on a bridge. At the end of the bridge is a tall climbable wall. Using a combination of skills like cling grip and double jump is essential. Between the two walls is an obstacle that can be destroyed. Carefully stick Hornet to the wall and try to destroy the rocks to reveal a path.
Head right and enter the dimly lit tunnel. Proceed further without touching the spikes, and players will eventually reach the Putrified Ducts area. It is very similar to Bilewater, especially the maggot-filled swamp that decreases Hornet's silk. Luckily, there is an item in this area that can protect Hornet from this water for a short period of time. Additionally, there is an NPC that will help reveal the locations of the fleas that were missed while exploring Pharloom.
Route Summary Table
Step
Location
Required Ability or Item
Notes
1
Grand Bellway
Double jump
Head north to the top and climb into Memorium
2
Memorium
Double jump
Jump to the lore board platform, then to the one above
3
Split path
Combat or evasion
Proceed right into the enemy-infested corridor
4
Mini-boss room
Optional fight
The mini-boss can be skipped to reach the door faster
5
Descending platforms
Careful movement
Avoid the rolling enemies below
6
Empty room
Clawline and double jump
Look up for the narrow tunnel
7
Bridge and wall
Cling grip and double jump
Destroy the obstacle between the walls
8
Dim tunnel
Spike avoidance
Reach the Putrified Ducts
9
Putrified Ducts
Silk protection item
The swamp drains silk; the item grants temporary safety
10
Lower Bilewater section
Broodfeast quest and Key of Apostate
This part is accessible separately from Bilewater
Survival and Exploration Tips
The Putrified Ducts is not a place for careless exploration. The maggot-filled swamp is one of the most punishing environmental hazards in the region because it steadily decreases Hornet's silk. Players should locate the protective item early, then use its short window to cross dangerous stretches and reach safer ground. Silk management becomes a priority, since Hornet may need healing or offensive tools while navigating enemies and spikes.
The NPC in the area is another major reason to visit. This character helps reveal the locations of missed fleas across Pharloom, making the Putrified Ducts valuable for completionists. In 2026, with many players returning to old saves or starting fresh runs, this flea-reveal service remains one of the most useful rewards in the region.
The lower section accessed from Bilewater is easy to overlook. It does not connect to the rest of the Putrified Ducts, but it contains the Broodfeast quest and the Key of Apostate. Players who only take the Memorium route may miss these items entirely. A thorough explorer should visit both approaches.
Finally, the mini-boss near the end of the enemy corridor is optional. Fighting it may feel satisfying, but ignoring it is a valid strategy for players who want to preserve health and silk. The door is close enough that a quick escape is possible. Once inside the empty room, the real challenge becomes vertical navigation: Clawline, double jump, cling grip, and a sharp eye for the destructible obstacle.
With its hidden entrance, silk-draining swamp, optional mini-boss, and flea-revealing NPC, the Putrified Ducts is more than a detour. It is a compact test of everything Hollow Knight: Silksong asks from Hornet: mobility, combat awareness, environmental survival, and curiosity. The route from Memorium is long, but every step leads to rewards that justify the effort. For players aiming to complete Pharloom in 2026, the Putrified Ducts deserves a place on the map.
Once the Putrified Ducts are fully mapped and its rewards collected, many players start planning their next journey through Pharloom or looking for another challenging metroidvania to sink into. Comparing prices before buying can make that next adventure much easier on the wallet, especially when storefront discounts rotate quickly.
For anyone hunting for a discounted copy of Silksong, a DLC, or a similarly demanding action-platformer, DealNest is worth a look. It gathers current offers in one place, so you can browse game deals today before deciding where to spend your Geo—or your real-world currency.
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| Silksong's Steel Soul Mode: The Konami Code That Unlocks Pure Suffering |
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Napisano od: nordic921 - 10-10-2026, 04:55 PM - Forum: My Forum
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Let me be honest with you: I am not a masochist. At least, that is what I tell myself until I see a permadeath mode in a game I love. Then suddenly I am entering ancient cheat codes at 2 a.m., whispering 'this will be fine' to my monitor. That is exactly what happened when I learned about Hollow Knight: Silksong's Steel Soul mode. In the original Hollow Knight, Steel Soul was simple and cruel: die once, and your save is gone. Silksong brings that same energy back. Normally, you would have to beat the whole game first to unlock it. But there is a shortcut, and it is hiding in plain sight.
![[Slika: 6ac982759cadc433d7c355f9E58W79rX07]](https://seogc.fp.ps.netease.com/file/6ac982759cadc433d7c355f9E58W79rX07)
The Konami Code Still Works, Because of Course It Does
If you grew up anywhere near a controller, you know the Konami Code. Up, Up, Down, Down, Left, Right, Left, Right, B, A. It is the cheat code equivalent of a handshake. In Silksong, you can input it while viewing the Extras menu. Do that, and you unlock Steel Soul mode immediately. No full playthrough required. No final boss victory lap. Just a forbidden ritual and a sudden sense of dread.
PCGamer credited a Reddit user for proving the unlock existed. I love that. In 2026, with datamining and guide wikis everywhere, an old-school cheat code can still feel like a secret passed around a schoolyard. Except now the schoolyard is a subreddit, and the secret is 'enjoy permanent death, idiot.'
What Steel Soul Actually Does
Steel Soul is not a difficulty slider. It is a lifestyle choice. Here is the basic breakdown:
Mode
How you unlock it
What happens when you die
Normal
Default
You respawn and try again
Steel Soul
Beat the game, or enter the Konami Code in Extras
Your run is over. Permanently.
That is it. That is the whole pitch. One life. No continues. No second chances. If you fall to a random enemy in a room you have cleared ten times, that is the run. If you misjudge a jump, that is the run. If your cat walks across your keyboard during a boss fight, that is also the run, and your cat is now the villain of your personal story.
![[Slika: 6ac98279f950cf583c8cde2dTirilqg907]](https://seogc.fp.ps.netease.com/file/6ac98279f950cf583c8cde2dTirilqg907)
Team Cherry Made Things Easier. Steel Soul Says No.
After Silksong launched, plenty of players complained about the difficulty. Team Cherry listened. The first patch was designed to soften some early-game areas. Sandcarvers were supposed to deal less damage. The Moorwing and Sister Splinter bosses were meant to be a touch more merciful. Several other adjustments were aimed at making the opening hours less brutal.
That is good news for most people. It is also completely irrelevant if you choose Steel Soul. You can take every kindness the patch offers and still get deleted by one bad dodge. The patch lowers the floor. Steel Soul removes the floor, the ceiling, and the safety net. If you want the gentler version, play normal mode. If you want to feel your pulse in your teeth, enter the code.
Should You Do This on Your First Run?
Probably not. Actually, definitely not. Steel Soul is not designed for a blind first playthrough. You do not know the boss patterns. You do not know which enemies explode. You do not know where the traps are. You do not know that one room is going to ask you to do a precision platforming sequence while something horrible breathes down your neck.
But 'probably not' is not 'never.' Some people love the tension. Some people want every decision to matter. Some people think a normal save file is just a rehearsal. If you are that kind of player, the Konami Code is your enabler. It lets you skip the prerequisite and jump straight into the anxiety simulator.
I tried it for about an hour. My hands were sweating. I played slower than I have ever played a game. I checked every corner twice. Then I walked into a room I thought was safe, got hit by something I never saw, and stared at the screen like it had personally betrayed me. Ten out of ten. Would suffer again.
Does This Ruin the Reward?
Maybe a little. Unlocking a mode by beating the game is a badge of honor. Unlocking it with a cheat code is more like finding a back door. But here is the thing: the real reward was never the unlock. The real reward is actually beating Steel Soul. Bragging that you have the mode unlocked but never played it is not impressive. Bragging that you finished a permadeath run in Silksong? That is the kind of thing that makes people either bow or back away slowly.
So yes, the Konami Code diminishes the completion reward slightly. It also opens the door for more people to experience one of the most intense ways to play. I think that trade is worth it. Team Cherry clearly knows the code is there. They left it in. That feels like a wink.
Final Thoughts
If you are playing Silksong in 2026 and you want a fresh reason to be nervous, go to the Extras menu. Enter the code. Up, Up, Down, Down, Left, Right, Left, Right, B, A. Then start a new file and accept that every mistake is final. It is stupid. It is brutal. It is also one of the most memorable ways to replay a game I already love.
Just do not blame me when your first Steel Soul run ends because you got cocky in a tutorial area. I warned you. Kind of. ?
There is one other kind of preparation that has nothing to do with dodging or memorizing attack patterns: sorting out what you actually want to play next, and what it is worth paying for. Silksong may be the game consuming your evenings right now, but most players keep a wishlist running in the background — the metroidvanias, soulslikes, and indie darlings that go on sale at unpredictable moments. Catching those discounts without refreshing store pages every morning is exactly what a decent tracker is for.
Instead of guessing whether a price has finally dropped, you can set a target and let an alert do the watching, which frees you up to focus on the run that actually matters. If you want that kind of patience working in your favor the next time a sale rolls around, this price tracking tool is a straightforward place to start — and it costs you nothing but a few minutes of setup before you dive back into Hallownest's sequel.
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| Silksong Act 2 Guide: Essential Steps and Where to Go First |
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Napisano od: nordic921 - 10-10-2026, 03:41 PM - Forum: My Forum
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After defeating The Last Judge and triggering the Act 2 cutscene, Hornet finally enters the Citadel in Team Cherry's Silksong. Unlike the more linear Act 1, Act 2 opens up a sprawling, interconnected map that has left many players wondering: what should they do first? With the game now well into 2026, veterans and newcomers alike continue to seek direction. This guide breaks down the most important early objectives in the Citadel, from buying maps to hunting the Threefold Melody.
![[Slika: 6ac830fd184386ce3f26930fUtROXLgI07]](https://seogc.fp.ps.netease.com/file/6ac830fd184386ce3f26930fUtROXLgI07)
1. Purchase the Grand Gate Map (40 Rosaries) ?️
The very first thing players should do in Act 2 is buy a map. Unlike Act 1, where maps came from NPCs like Shakra, most Citadel maps are sold by machines. In the first room of the Citadel, players will find one such machine. Interact with it and pay 40 Rosaries to receive the Grand Gate map. This small zone connects the Blasted Steps to the larger Choral Chambers above, but it is a crucial starting point.
2. Grab the Free Underworks Map
From the Grand Gate map machine, head right and drop down into The Underworks. This eerie sub-area is filled with forced labor bugs and deadly fans that deal two Masks of damage. Traverse upward until you spot a sign with lines and shapes. Enter that room to find the Underworks map pinned to a board — it costs nothing. Then continue upward to reach the Choral Chambers.
![[Slika: 6ac8310573a62155bc0ea107ympJFwMQ07]](https://seogc.fp.ps.netease.com/file/6ac8310573a62155bc0ea107ympJFwMQ07)
3. Buy the Choral Chambers Map (70 Rosaries) and Find Ventrica
Continue through the Choral Chambers until you reach another map machine at the start of a long, slightly angled room with three enemies. Purchase this map for 70 Rosaries. Then go left to discover your first Ventrica station, a fast-travel point that will prove invaluable later.
4. Unlock the Shortcut to The Slab ?️
Normally, reaching The Slab requires players to let Hornet get captured by a large enemy in the Deep Docks. However, there is a shortcut on the left side of the Choral Chambers. This path connects almost directly to a Bench and the Slab Bellway station. Why is this important? Because later, players must return to the Slab Bellway to reach Mount Fay, which contains a powerful movement item — but only after acquiring the Clawline ability somewhere in the Citadel.
![[Slika: 6ac8310c5dfd1fa65d4e04b1uJbQPcFd07]](https://seogc.fp.ps.netease.com/file/6ac8310c5dfd1fa65d4e04b1uJbQPcFd07)
5. Defeat the Cogwork Dancers ⚔️
At the very top of the Choral Chambers, players will face the Cogwork Dancers, the first major boss of the Citadel. This fight is not the hardest in the game, but it is one of the most tragic and beautifully designed. Hornet battles two dancers who move in time with the music, telegraphing their attacks. The fight has three phases as the song accelerates. After defeating one dancer for the third time, it is destroyed. The remaining dancer continues alone in a somber fourth phase. After winning, players unlock the Cogworks Core below and the rest of the Choral Chambers to the right.
![[Slika: 6ac831149cbfe394373d33fd2pWbsIiH07]](https://seogc.fp.ps.netease.com/file/6ac831149cbfe394373d33fd2pWbsIiH07)
6. Ring the Grand Bell to Unlock Songclave ?
After the Cogwork Dancers, head right — carefully jumping over two tough, large enemies — to reach a strange building on the far top-right of the Citadel. Enter and ring the bell inside to spawn a bench. Outside, an NPC named the Caretaker asks if you rang the bell and warns that it will call pilgrims. Later, this spot transforms into a new town hub called Songclave. The Caretaker may be annoyed, but players can now fulfill Wishwall requests from pilgrims.
![[Slika: 6a9e47977926ed358bfb8bfeczg0PKy807]](https://seogc.fp.ps.netease.com/file/6a9e47977926ed358bfb8bfeczg0PKy807)
7. Locate the Grand Bellway in Choral Chambers
Make your way to the far bottom-right of the Choral Chambers to find the Grand Bellway, a Bellway station in the center of the Citadel. This provides convenient travel back to Act 1 areas, allowing players to collect missing Mask Shards, Spool Fragments, optional abilities, and complete side content.
![[Slika: 6ac83123a9644106624b4ad962LJjUlt07]](https://seogc.fp.ps.netease.com/file/6ac83123a9644106624b4ad962LJjUlt07)
8. Find Pale Oil in Whispering Vaults ?️
The Whispering Vaults are tricky to reach. They can only be accessed by turning a gigantic wheel-gate so its pathway faces left to right. To get there, return to the Cogwork Dancers arena and drop down into the Cogwork Core. This sub-zone resembles the Path of Pain from Hollow Knight. Go down three floors, then loop down, right, and up to reach the other side of the central column. Use all of Hornet's movement skills and bounce off cogs with downward slashes. At the top-right, continue pogoing off moving cogs, then head right. At the end of the hallway, find a room leading to the left side of the wheel-gate. Hit the lever, cross to the right, and enter the Whispering Vaults. Somewhere inside is a Pale Oil, which upgrades Hornet's Needle for a second time, increasing damage.
![[Slika: 6ac8312bbac51d492f74725fM2rOZrig07]](https://seogc.fp.ps.netease.com/file/6ac8312bbac51d492f74725fM2rOZrig07)
9. Hunt Down the Threefold Melody ?
After defeating the Cogwork Dancers, the background of their arena rotates to reveal three ominous statues. Interact with them to learn Hornet's final task: find all three pieces of the Threefold Melody and play it before the statues. The pieces are hidden in difficult, out-of-the-way areas. Two are locked behind challenging gauntlet rooms in the top-left and bottom-right of the Citadel. The third is hidden high atop the Clockwork Core. This quest will take players through the Cauldron, deeper Whispering Vaults, Bilewater, High Halls, Whiteward, Memorium, and more.
![[Slika: 6ac831354e2f042e85be9663JibYZFyO07]](https://seogc.fp.ps.netease.com/file/6ac831354e2f042e85be9663JibYZFyO07)
Summary of Key Act 2 Objectives
Objective
Cost
Reward
Grand Gate Map
40 Rosaries
Map of starting zone
Underworks Map
Free
Map of sub-area
Choral Chambers Map
70 Rosaries
Map + Ventrica access
The Slab Shortcut
Free
Quick access to Slab Bellway
Cogwork Dancers
Boss fight
Access to Cogworks Core & Songclave
Grand Bell
Free
Songclave town hub
Grand Bellway
Free
Fast travel to Act 1
Pale Oil
Exploration
Needle upgrade
Threefold Melody
Long quest
Endgame progression
Conclusion
Act 2 of Silksong may feel overwhelming at first, but by following these steps, players can build a solid foundation. As 2026 progresses, the community continues to uncover new secrets and optimizations. So, what are you waiting for? Grab that map, ring that bell, and ascend the Citadel. ?
Silksong demands a lot from its players — long gauntlets, frame-perfect pogo timings, and boss fights that punish a single misread input. That kind of endurance run eventually takes a toll on your setup, whether it's a drifting analog stick, a muddy monitor, or a keyboard that has seen better days. Replacing gear mid-playthrough isn't cheap, though, so it helps to know where the genuine discounts live before committing to a purchase. DealNest gathers current offers on gaming hardware and accessories in one place, making it easier to tell a real price drop from a marketing illusion.
Not every Citadel explorer needs new equipment, of course — some are simply lining up their next adventure for the moment the credits roll. With so many metroidvanias and soulslikes arriving alongside Silksong, keeping tabs on sales is the easiest way to grow a library without draining your Rosaries. Whether you're after a bargain controller or a cheap copy of whatever comes next on your list, checking an aggregator before you buy is a habit that quietly pays for itself.
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| Hollow Knight: Silksong Finally Made Me Love Metroidvania Combat |
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Napisano od: nordic921 - 10-10-2026, 08:38 AM - Forum: My Forum
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Combat is my love language. Whether I'm blasting Covenant in Halo, timing parries in Clair Obscur: Expedition 33, or flowing through a room of goons in Batman: Arkham, I stick with games because the fights feel good. I can forgive a mediocre story if the combat sings. I cannot forgive a masterpiece that makes me feel like I'm swinging a pool noodle. So when Hollow Knight: Silksong finally arrived, I wasn't daydreaming about lore or biomes. I was here for the violence. In 2026, after years of waiting, I can finally say it: Silksong's combat has its hooks in me, and I am not asking for help.
![[Slika: 6ac830fec2609a8eacb053d2b1ihchQB07]](https://seogc.fp.ps.netease.com/file/6ac830fec2609a8eacb053d2b1ihchQB07)
I have always been a little scared of Metroidvanias. The open maps, the backtracking, the 'where was that one cracked wall from four hours ago' feeling — my brain just blue-screens. If a Metroidvania doesn't grab me with its mechanics, I'm gone. The original Hollow Knight, great as it is, almost lost me. Its art, enemies, and lore are legendary. Its combat, though? Floaty. Simple. In those first few hours, before movement abilities, fights boiled down to hitting one attack button, stepping away from danger, and pogoing off enemies like a very goth trampoline. It worked. It just didn't make me lean forward in my chair.
Silksong's Tool System Is The Build Diversity I Craved
Silksong fixes that within its opening hours. The tool system is the big reason. You get red, blue, and yellow slots early, and each color does a different job. Red tools are usually offensive toys like throwing knives. Blue tools give passive buffs, such as faster silk regeneration. Yellow tools often help with exploration. Suddenly I'm not just Hornet; I'm Hornet with a curated little murder kit.
Tool Color
Main Role
My Favorite Use
Red
Offense
Throwing knives when I panic
Blue
Passive buffs
Faster silk regen for healing
Yellow
Exploration
Finding secrets I definitely missed
![[Slika: 6ac83106e53e9f1746e5cdedUwhccM6C07]](https://seogc.fp.ps.netease.com/file/6ac83106e53e9f1746e5cdedUwhccM6C07)
This is the depth I wanted in 2017. And it gets better with Crests. Crests change Hornet's moveset and offer different tool slot combinations. They don't just nudge numbers; they alter how you play. The new diagonal air attack, which I initially side-eyed, starts to feel natural once you find the right Crest. Build diversity in a Metroidvania? Don't @ me, but it's about time.
![[Slika: 6ac83112ef919f317a3e5d83m9MzCvW007]](https://seogc.fp.ps.netease.com/file/6ac83112ef919f317a3e5d83m9MzCvW007)
Movement Abilities Make Every Fight A Dance
Within the first few hours, you will likely unlock Swift Step and Drifter's Cloak. Swift Step lets you sprint and dodge. Drifter's Cloak lets you glide for a few seconds. On paper, that sounds like standard platformer stuff. In combat, it is transformative. Bosses love to dash around like they drank twelve espressos, and these abilities let me close gaps or hover above the chaos. I stop feeling like a tourist and start feeling like a predator.
![[Slika: 6ac8311535aac925408f2afcExzKpPli07]](https://seogc.fp.ps.netease.com/file/6ac8311535aac925408f2afcExzKpPli07)
The parry has also received an upgrade. I still find it a bit too risky to spam, because I enjoy having health, but the seemingly larger window encourages me to actually try. When I nail a parry, I feel like a genius. When I miss, I feel like a bug who has made poor life choices. That risk-reward tension keeps every encounter spicy.
Why Silksong's Combat Finally Clicked For Me
The magic is that all these systems are present early. You don't have to beat half the game before combat becomes interesting. Tools, Crests, Swift Step, Drifter's Cloak, and a friendlier parry combine to make moment-to-moment gameplay riveting. Even when I'm being pulverized repeatedly by the Savage Beast Fly's RNG army, I'm not bored. I'm annoyed in the best way. I'm learning. I'm swapping tools. I'm trying a new Crest. I'm not crying, you're crying.
![[Slika: 6ac831183de234adce3c02eeFMWiRwyb07]](https://seogc.fp.ps.netease.com/file/6ac831183de234adce3c02eeFMWiRwyb07)
Hollow Knight: Silksong did not just give me a new world to explore. It gave me combat that respects my time and my thumbs. It turned a genre I usually admire from a distance into something I want to master. In 2026, with so many games fighting for my attention, that is a rare and beautiful thing. Now if you'll excuse me, I have a Savage Beast Fly to bully, and this time I have knives.
Of course, all this combat mastery is only half the battle — the other half is actually affording the games you want to play. Between new releases, lingering sales, and the occasional impulse buy, keeping track of what's actually a good deal can feel like its own boss fight. That's where a game price tracker like DealNest comes in handy — it monitors prices across stores so you can spend less time refreshing pages and more time actually playing.
Whether you're hunting for a deal on the original Hollow Knight, waiting for Silksong's first discount, or just building a backlog you'll never finish, having a reliable price tracker means more money for the games you actually want to play. And after the beating Silksong's bosses have given me, I could use a win that doesn't involve a parry. If you're similarly budget-conscious, it's worth a look.
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| Silksong Magnetite Dice: How I Got It and Why It Matters |
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Napisano od: nordic921 - 10-09-2026, 10:04 PM - Forum: My Forum
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As a longtime Hollow Knight fan who has been deep in Silksong’s 2026 meta, I can tell you that the Magnetite Dice is one of those tools that sounds like a joke until it saves your run. ? It is a Yellow Tool, and its in-game description claims it brings luck to the wearer. After testing it across dozens of boss attempts, I can confirm that description is vague for a reason: the Dice gives you a small chance to completely ignore an attack that would have damaged you. That is not a guarantee. It is more like a parachute that opens only when the wind feels like it.
What the Magnetite Dice Actually Does
Let me be blunt: the Magnetite Dice is not a god-mode button. It is a probability trinket. When equipped, there is a low chance that an incoming hit will deal zero damage. You might survive a fatal blow one moment and then eat a full combo the next. The emphasis is on low chance. If you are expecting consistent defense, you will be disappointed. If you are expecting a tiny, chaotic edge in a boss fight, you will get exactly that.
Because it is a Yellow Tool, it competes with a surprisingly shallow pool of offensive options in that color. For many builds, that makes the Magnetite Dice a must-equip for boss fights and elite enemy encounters. I slot it whenever I know a single mistake could end a long attempt.
Where to Find Lumble the Lucky
To get the Magnetite Dice the honest way, I made my way to the Blasted Steps. You can access this area after acquiring the Wall Jump ability in Shellwood and then heading to the top-left part of the map. Once inside, I worked through the platforming section and climbed until I reached the Bellway Station. After interacting with the bench, I headed left and down, where a passage leads to Lumble the Lucky.
Lumble is a gambler. He asks you to play a game of dice with him. The game is purely random. A win grants you 4 Rosaries, while a loss sets you back 4 Rosaries. The key to winning the Tool is to play and win 40 Rosaries from Lumble. The catch is that you need ten net wins, and every loss pushes you backward. If you rely on raw luck, this can take up to an hour.
The Save-Scum Method That Actually Works
Luckily, there is a way to cheese through this while also ensuring you win. I used it, and it turned a frustrating hour into a manageable ritual.
First, make sure you have rested at the nearby bench.
Play with Lumble until you have a 16–20 Rosary lead.
Once you have that lead, simply Save and Quit. You will be teleported back to the bench.
Go back to Lumble. If you lose three times consecutively, quit the game without saving. This returns you to that 16–20 Rosary mark.
Keep saving your progress once every 12 Rosaries gained. Repeat until the Dice is yours.
This method is like save-scumming a casino where the dealer is a bug with a death wish. It is not elegant, but it works.
![[Slika: 6ac6df7bdb0ab078b13f4d91cUguqwdN07]](https://seogc.fp.ps.netease.com/file/6ac6df7bdb0ab078b13f4d91cUguqwdN07)
The Easier Act 1 Method
There is a second method to acquire the Dice, and it is far less stressful. It involves completing the first Act and reaching the Coral Chambers inside the Citadel. Once you do that, you can revisit Lumble the Lucky only to find him lying dead. You can interact with the item near him, which is the Dice. No gambling, no save-scumming, no RNG. Just a sad discovery and a free Tool.
If you are already past Act 1, this is the route I recommend. If you are still early and want the Dice before a difficult boss, the Lumble method is your only option.
Why the Magnetite Dice Matters in Combat
The Magnetite Dice’s description states that it is believed to bring luck to the wearer. Even though this description can be a little vague, equipping it and trying it in combat will give you some idea of what it does. The tool makes it so that there is a small chance that an attack that would hit and deal damage to you will not deal any damage.
You might think this tool is overpowered, but the emphasis should be on the low chance. The chances of the effect triggering are very low. Even though it can sometimes save you in situations where you would be dead otherwise, you will not find it useful all the time. The tool is Yellow, and with how few offensive tools you have for that color, this is a must-equip for boss fights or enemy encounters.
Attribute
Detail
Tool Type
Yellow Tool
Effect
Small chance to negate incoming damage
Best Use
Boss fights, elite enemies, desperate escapes
Acquisition
Lumble dice game or Act 1 Coral Chambers corpse
RNG Level
High, but manageable with save-scumming
I treat it like a ghost in the machine that occasionally rewrites my death sentence. It is a lottery ticket where the prize is one more second of life. Sometimes that second is all you need to land the final hit.
Final Thoughts for 2026
As of 2026, the Magnetite Dice remains one of Silksong’s most interesting Yellow Tools. It has not been nerfed into oblivion, and it has not been buffed into a mandatory slot. It sits in that perfect sweet spot of unreliable but unforgettable. If you are early in the game, use the save-scum method at Blasted Steps. If you are late, just finish Act 1 and pick it up from Lumble’s corpse. Either way, equip it before your next boss attempt. The Magnetite Dice is not a shield. It is a rumor of a shield. And sometimes that rumor is enough.
If the Dice hunt has you thinking about how much time you have sunk into Hallownest's successor, or if you are still deciding whether to pick up Silksong for a friend who has not yet made the jump, it is worth watching for a sale rather than paying full price on impulse. Metroidvanias in particular tend to cycle through discounts fairly often, and the difference between a full-price purchase and a seasonal deal can cover a good chunk of your next indie purchase.
Rather than refreshing store pages every few days, you can use a tracker that aggregates discounts across platforms. Sites like DealNest make that easier by collecting current offers in one place, so before you commit to a purchase — or gift someone a copy — it is worth taking a minute to check game prices and see whether patience will save you a few dollars.
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| Hollow Knight Silksong: How Environmental Hazards and Tools Redefine Combat |
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Napisano od: nordic921 - 10-09-2026, 03:11 PM - Forum: My Forum
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Since its 2025 release, Hollow Knight: Silksong has been celebrated as one of the most daring sequels in the modern metroidvania space. Team Cherry could have simply given players more of the original Hollow Knight, but instead the studio embraced radical change and growth. The result is a game that feels both familiar and unmistakably new. In 2026, that willingness to evolve still stands out, especially in the way Silksong treats combat and level design. Hornet is not the silent Knight; she is a defined character with a voice, a past, and a far more acrobatic presence. Her journey through Pharloom is not just a retread. It is a rethinking. Many of the biggest differences were easy to predict from trailers and from Hornet's original appearance: fluid movement, aerial grace, and a more talkative protagonist. Yet the subtler mechanical distinctions deserve just as much attention. Among them, the relationship between combat tools, traps, and environmental hazards is one of the smartest design choices in the game.
Combat as a Ballet of Blades and Tools
![[Slika: 6ac830f6df628898bf9e4e837b56rAC107]](https://seogc.fp.ps.netease.com/file/6ac830f6df628898bf9e4e837b56rAC107)
Hollow Knight: Silksong's combat is a considerable leap forward from the first game. Hornet has a far wider arsenal of weapons and skills, and her acrobatic movement often lends battles a ballet-like elegance. Momentum and style flow through encounters in ways that were rare in the original Hollow Knight. Could the first game's combat have supported such graceful, fast-paced exchanges? Not without losing its own identity. Silksong instead builds a new identity around speed, positioning, and tactical choice. The game's other most important pillar, level design, serves to buttress that combat. Arenas are not neutral boxes. They are stages filled with dangers that can become weapons.
One of the most discussed additions is the tool system. Items such as Sting Shards and Tacks can be dropped in tactical locations, funneling enemy forces toward environmental hazards or simply adding to their damage output. In essence, these traps are addendums to the magic offensive abilities of the first Hollow Knight. They provide the player with a greater variety of options during combat encounters, adding a layer of dynamism and flexibility that greatly enhances the overall experience. This design philosophy perfectly synergizes with Silksong's environment design, because the player is not merely fighting enemies. The player is also reading the room, planning a route, and crafting a build that turns terrain into an advantage.
Environmental Hazards Are Not Just Obstacles
![[Slika: 6ac830f9f29ec917d78e0915OaRUaUKG07]](https://seogc.fp.ps.netease.com/file/6ac830f9f29ec917d78e0915OaRUaUKG07)
There are a number of environmental hazards in Silksong, which is not exactly surprising considering its genre conventions. But what is somewhat surprising is how much the player can manipulate these hazards, making clever use of them to dispatch enemies more efficiently. For example, Pharloom is littered with bulging, explosive boulders that hang from cave ceilings like deadly stalactites. These will often be used for puzzle-solving, but Hornet can also attack them and cause them to drop, creating an explosion below. When timed correctly, these boulders can deal considerable damage, even taking out several enemies at once. Such circumstances rear their head time and again, since Silksong is replete with such dangerous natural formations.
This interactive approach changes the rhythm of combat. Instead of treating every hazard as a punishment, Silksong treats many of them as opportunities. A ceiling-bound explosive can become a preemptive strike. A narrow corridor can become a kill zone. A room full of spikes can become a trap for enemies rather than only a threat to Hornet. The player learns to ask: can this danger be turned against the enemy? Is it worth spending a tool charge to create a better position? These questions are small, but they accumulate into a combat system that rewards awareness.
System
Player Action
Tactical Outcome
Explosive boulders
Strike the boulder so it falls
Area damage, multi-kill potential
Sting Shards and Tacks
Place them in strategic spots
Funnels enemies, adds DPS
Acrobatic movement
Use Hornet's mobility
Better positioning, ballet-like flow
Environmental hazards
Lure enemies into danger
Efficient kills, resource preservation
The Synergy Between Traps, Tools, and Terrain
Combat in Silksong is much more focused on planning, strategic positioning, and build-crafting, courtesy of Hornet's tools. Items like Sting Shards and Tacks can be dropped in tactical locations, funneling enemy forces toward environmental hazards or simply adding to their DPS. In other words, it is remarkably effective to combine tools, traps, and basic melee attacks with things like the previously mentioned explosive boulders. This aids the gameplay experience in surprising ways. For one thing, it allows fights to be unexpected and varied depending on where they take place. But the offensive capabilities of these environmental hazards also serve to reward players for paying attention to their surroundings.
Since Silksong is all about exploration and learning the lay of the land, this is quite a clever and appropriate way to further incentivize critical thinking and pattern recognition. The game does not need to force players into a single correct answer. Instead, it gives them a toolbox and a world full of dangerous furniture. A player who ignores the environment can still fight, but a player who studies it can dominate. That difference is meaningful because it turns every room into a potential puzzle. It also makes repeat visits more interesting, since a space that once seemed hostile may later become a favorite ambush point.
Why Subtle Design Choices Matter
Could Silksong have simply repeated the first game's formula? Of course it could have. But would that have been as memorable? Probably not. The flashy differences, such as Hornet's acrobatics and her ability to speak with NPCs, are easy to notice. The subtler mechanical distinctions, however, are what make the game's combat endure. Team Cherry did not just add new moves. The studio rebuilt the relationship between the player, the enemy, and the environment. In 2026, that is still one of Silksong's greatest strengths.
Hollow Knight: Silksong is all the better for its willingness to embrace radical change and growth. It respects its predecessor without being trapped by it. It gives players more of what they wanted while also asking them to think differently. In a sequel, that is a rare balance. And in a genre crowded with imitators, it is a reminder that true evolution often comes from the quiet details: a dropped boulder, a well-placed tack, a moment of perfect positioning. Those details may not dominate a trailer, but they define the experience.
The instincts Silksong rewards don't stay inside the game for long. Scouting a room before committing, weighing a tool against its cost, and holding out for the moment when a risky move pays off — that's the same mindset that separates a good deal from an impulse buy. Whether you're hunting down a new controller with reliable triggers, a headset that won't betray you during a late-night boss attempt, or simply the game itself at a price that doesn't sting, the players who come out ahead are the ones who look around before they leap.
That habit of checking your surroundings translates surprisingly well to shopping. Instead of grabbing the first listing you see, you can scan multiple retailers, weigh what each one actually offers, and commit only when the numbers make sense. If you'd rather spend ten minutes planning than ten dollars regretting, compare prices here at DealNest before you check out — the same patience that turns a hostile room into an ambush point tends to turn a full-price purchase into a bargain.
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| Hollow Knight: Silksong – Mastering Sister Splinter in 2026 |
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Napisano od: nordic921 - 10-09-2026, 12:30 PM - Forum: My Forum
- Bez odgovora
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In the sprawling, treacherous world of Hollow Knight: Silksong, few encounters test a player's mettle quite like the battle against Sister Splinter. As of 2026, this boss remains a notorious roadblock for many adventurers navigating the thorny depths of Shellwood. While Sister Splinter's individual attacks are relatively simple to read, the cluttered arena—filled with spiky brambles and relentless flying minions—can quickly turn the fight into a chaotic nightmare. However, with the right approach and a keen understanding of her patterns, players can transform this daunting challenge into a manageable skirmish.
![[Slika: 6ac830efc1f880fd2a0ec22cKNIfG7Oo07]](https://seogc.fp.ps.netease.com/file/6ac830efc1f880fd2a0ec22cKNIfG7Oo07)
?️ Where to Find Sister Splinter and the Nearest Bench
Sister Splinter resides deep within the heart of Shellwood, a region marked on the map. She guards the path to the wall jump ability, a crucial upgrade that opens up new exploration avenues. To reach her, players must first unlock the elevator that provides easy access to her chamber. Once unlocked, it's wise to rest at the bench near the center of Shellwood for the shortest runback. This bench costs 50 rosaries to unlock, so players should ensure they have enough currency on hand. From the bench, take the elevator up, enter the room to the right, and platform across and up the room. A series of pogo jumps across flowers will lead leftward into the boss chamber.
![[Slika: 6ac830fa858a5ca4d36044a8tEUz4fLg07]](https://seogc.fp.ps.netease.com/file/6ac830fa858a5ca4d36044a8tEUz4fLg07)
⚔️ Phase One: Keep the Arena Clear
In the first phase, the priority is maintaining a clean arena. When Sister Splinter retreats into the ceiling, spikes will slam down shortly after. These can be broken with a few hits. Players shouldn't waste time destroying every spike, but clearing those that restrict movement is essential. Her attacks come in sets of three, alternating left and right strikes. Beams of light telegraph incoming spikes, providing opportunities to dodge and heal. Staying on the correct side of her attacks allows for consistent damage. When staggered, she falls to the floor—players should move away to avoid impact damage, then use the opportunity to land hits or heal.
![[Slika: 6ac830fd578d6d4c5a232b66498y4C9H07]](https://seogc.fp.ps.netease.com/file/6ac830fd578d6d4c5a232b66498y4C9H07)
? Phase Two: Manage the Minions
Phase two escalates the chaos. Sister Splinter summons flying enemies at the start, giving players only a few seconds to react. Instead of trying to melee them, use the Silkspear attack if silk is available—it kills them in one hit, preventing the pace from slipping. She continues to spawn flyers throughout the fight, so silk should be reserved for eliminating them rather than healing. Notably, her own attacks can kill these minions if they are in the path, which can be used to the player's advantage. If brambles accumulate too quickly, Silkspear can also one-shot them. Equipping a tool like the Longpin (found in a side room in Shellwood) or the Straight Pin as a backup is advisable.
Phase
Key Threats
Strategy
One
Spike drops, left/right strikes
Clear key spikes, dodge, punish staggers
Two
Flying minions, increased brambles
Use Silkspear on minions, stay aggressive
?️ Tips for Success
Stay aggressive: Passive play allows Sister Splinter to control the arena.
Use Silkspear liberally: It's the key to managing both minions and brambles.
Heal only during safe windows: Such as when spikes are telegraphed or after she is staggered.
Keep moving: Don't let yourself be cornered by spikes or flyers.
? After the Fight
Upon defeating Sister Splinter, players should exit the arena to the left. In the area beyond, a statue awaits—binding to it grants the wall jump ability. This ability is essential for reaching the boss fight above Bellhart and progressing through the first act of Hollow Knight: Silksong.
In 2026, with the game's community still thriving, Sister Splinter remains a rite of passage. By keeping the arena clear and using the right tools, players can overcome this thorny adversary and continue their journey through the hauntingly beautiful world of Pharloom. Whether you're a veteran or a newcomer, these strategies will help you turn a nightmare into a breeze.
If Sister Splinter has reignited your appetite for tough, atmospheric action-platformers, you might be looking for the next challenge to sink into after Pharloom. That's where DealNest comes in—it's a handy place to browse PC game discounts across a range of genres, so you can line up your next metroidvania or indie gem without paying full price. Whether you're hunting for something as demanding as Silksong or just want to bulk up your backlog, checking DealNest between sessions can be a smart move.
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